Colombo - Future of Education in Sri Lanka- Global Perspective - DigiEduHack 2021

Colombo - Future of Education in Sri Lanka- Global Perspective



Co-create the future of education together with us!

Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of "How to educate Sri Lankan youth on Industry 4.0 Technologies" , turn your vision into reality and showcase your solutions on a global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges.

Join us on 9-10 Nov 2021
And team up to solve our challenge:

#42 / How to Educate Sri Lankan Youth on Industry 4.0 Technologies?

Do you like to advise us on how to introduce Industry 4.0 compatible education ( Education 4.0 ) to Sri Lanka? Join our challenge and help us with great ideas and suggestions.

Who can join?


Teachers or educators



Education professionals



idea facilitators

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!


All times indicated are in Asia/Colombo timezone

Challenge Briefing Session on 7th Nov and Final Challenge is on 9th Nov. 2021 Online and on 10th Nov On-site

05 November 22:00

Participation Registration on "Join This Challege" Closes

07 November 14:00

Challenge Breifing Session

Participants are encourage to join this online session to get additional information, specific instructions and extra guidance by the hosting team. It is an optional session and the hosts will try to provide support and advise for each individual questions and concerns of the participants.

07 November 17:00

End of the Challenge Breifing Session

09 November 18:00

Final Challenge Online Session Start

Challange in Action

09 November 22:00

Final Challenge ( Online ) Session End

10 November 09:00

Registration and Introduction at FabLab Makandura

10 November 10:00

Program at FabLab Makandura Session 1

10 November 12:30


10 November 13:30

Program at FabLab Session 2

10 November 17:00

End of the Session 2 at FabLab Makandura

10 November 23:55

Online Submission of Final Solution

Login to Your Participant Profile Go to Website Content Create New Solution Fill the Form Save


1.The Final Winner will be granted a Prize of Rs. 10,000. 2. First Runner Up will be offered a Prize of Rs. 5,000 3. Second Runner Up will be given a Prize of Rs. 2,500 ( Three winners will be selected from both Online and Onsite Solutions) All particiapnts will be issued a valuble Letter of Participation. The challenge winning team will proceed to the international judging round where the solutions will be put for global voting and the top voted solution will win €5000


The DigiEduHack will be supported by these amazing memebers of the project team.

Susantha Pathirana (2).jpg

Prof. Susantha Pathirana


Professor in Production Engineering, University of Peradeniya


Dr. Darshana Samaraweera


Deputy Director General- National Institute of Education (NIE)


Dr. Sumedha Weerasekara


Lecturer, MBA Faculty, Torrens University, Australia


Dr. Asela Kulatunga


Head, Department of Manufacturing & Industrial Engineering, University of Peradeniya, Sri Lanka


Dr. Sisira Ranatunga


Director of Maanufacturing, Global Rubber Industries Pvt Ltd (GRI)


Subodha Gunawardena


Senior Lecturer, Faculty of Engineering, University of Ruhuna, Sri Lanka


Mr. Priyantha Palapathwala


Managing Director, MEASA Engineering Services (Pvt) Limited


Chandani Thilakaratne

Project Manager -Online

Lecturer -Business Faculty Cosmopolitan College of Commerce & Technology , Brunei.


. Thimira Thilakarathne

Project Manager-On-Site

Project Officer, FabLanka foundation


Chaminda Hettiarachhchi

Project Director

Co-Founder & Director, FabLanka Foundation

Junu Small.jpg

Junu Hada


Lecturer in International Business Management, Herald College, Kathmandu


Chinthaka Sampath


Project officer, FabLanka Foundation


Neorah Peiris


A/L Student, Ladies College ,Colombo, Sri Lanka

Kavith .jpg

Kavith Udapola


A/L Student, Kuliyapitiya Central College, Sri Lanka


FabLab Makandura


Rooom 1-2, Makandura Public Library Building, Makandura
LK60170 - Gonawila

1. Preliminary statement



Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host. 


DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair. 
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team


2. Rules


Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.


As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.


At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2021 should be uploaded on Solutions uploaded to are made public under the DigiEduHack intellectual property guidelines.


Only ONE team member should upload the team's solution on, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution login, go to "upload your solution" and follow the steps.


Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.






Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers


FabLanka Logo Small File Size.jpg
FabLanka Foundation is a a not-for-profit social enterprise working on socio-economic development using cutting edge 3-D Printing technology. FabLanka Foundation which was incorporated as a Company Limited by Guarantee (GTE LTD) in Sri Lanka in April, 2016 was the first of its kind of entity which pioneered introducing Fourth Industrial Revolution (Industry 4.0) Technologies mainly specializing in 3-D Printing to the Island nation. FabLanka Foundation opened its first FabLab named FabLab Makandura in Kurunegala district of North Western Province, around 60KM away from the capital city of Colombo in May, 2017.FabLab Makandura is currently carrying out educational programs to registered students and the facility is used as the project office of new product development projects. FabLab Makandura has easy access to outsider visitors and the local community. Regular visits by Universities, companies, international visitors and walk-in visitors are welcomed by FabLab Makandura.

#DigiEduHack fablanka

Contact us


Thimira Thilakarathne

Project Management


Chinthaka Sampath

Project Management


Chandani Thilakaratne

Project Management

Our Partners

Our challenge, your solutions
How to Educate Sri Lankan Youth on Industry 4.0 Technologies?
Do you like to advise us on how to introduce Industry 4.0 compatible education ( Education 4.0 ) to Sri Lanka? Join our challenge and help us with great ideas and suggestions.
A new world open to limitless opportunities and possibilities

Imagine living in a world where learning new skills, knowledge and experiences are offered in one place. Without having the limitations of income issues, lack of resources and time. A world where young and old can accomplish all their dreams. A world where our decision now, may bring this to life.

Learn Industry 4.0 at home & win a chance to apply it in flesh!

Introducing the first ever application that understands the digital disruption happening all around the world and which helps youth to grasp those advance concepts in the most fun and arresting method.

Most suitable and relevant Industry 4.0 technology to Sri Lanka ?

Industry 4.0 is a new phase of the Industrial Revolution. It focuses heavily on interconnection, automation, machine learning, and real-time data. Of these technologies, the youth of Sri Lanka have a slight inclination towards IoT technology. 

A robotics club targeted towards local students

Devol is a robotics club made independent from schools, giving a wider reach than setting up clubs in each school. It will be targeted towards students between ages from 16-20, mainly focussing on O/level and A/level batches.

Devol will be initiated in Colombo and expanded to other areas later.

Choose an age group to teach 3D printing to them using a syllabus

Our strategy is to first educate people about 3D printing by hosting seminars or workshops across the country. Then, as a basket subject, incorporate 3D printing for middle school students in Sri Lanka. Finally, a final test is used to assess knowledge.

Reduce, Reuse and Recycle with AR/VR technologies

To improve the education system of Sri Lanka, that is targeted to primary to higher secondary level students, we will be using AR/VR technologies that have capability of visualizing computer-generated 3D graphics into the real/virtual environment.

Choose an age group, teach 3D printing to them using the syllabus

Exploring the fundamentals required to begin 3D printing in school education and Exploring the fundamentals required to engage students. Identify issues and find solutions to them.

Integration of 3D printing and Freelancing

3D printing will be introduced to unemployed youth in Sri Lanka through a well-designed study pack and laboratories which will provide practical experience in 3D printing. The people who successfully completed the course will be introduced to freelancing where they can sell what they learned.

What is IoT ?

The Internet of things - (IoT) describes physical objects (or groups of such objects) that are embedded with sensors, processing ability, software, and other technologies, and that connect and exchange data with other devices and systems over the Internet or other communications networks.


VR & AR technology transforming the education system of Sri Lanka

There will be many solution ideas but the solution that comes up with the
use of the available resources is the best overall perspective. So, the
best solution we came up with keeping the currently available situation is AR-
VR (Augmented Reality & Virtual Reality). 

DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital