Reggio Emilia - EduHackRE - DigiEduHack 2021

Reggio Emilia - EduHackRE



Co-create the future of education together with us!

Please update this section with an introduction for your event.

Join us on 10 Nov 2021
And team up to solve our challenge:


Join our DigiEduHack to connect with other educational professionals, students, teachers and mentors to co-create the future of education. Help us solve the challenge of "LEARNING ASSISTANT BOT 2021", turn your vision into reality and showcase your solutions on a European and global scale.

Who can join?


Teachers or educators

Education professionals


idea facilitators

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!


All times indicated are in Europe/Rome timezone

Liceo IESS (Palazzo delle Notarie, Piazza Camillo Prampolini, 2/a, 42122 Reggio Emilia RE) 08:00-17:00


All participants will receive a certificate and badge for participating in the hackathon. The challenge winning team will proceed to the international judging round where the solutions will be put for global voting and the top voted solution will win €5000

Mentors & Jury

The DigiEduHack will be supported by some amazing mentors and jury!

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Rita Cosoli


Laureata in neuroscienze e specializzata nel settore Data Science/Vincitrice DigiEduHackRE 2020


Jacopo di Donato


ELLYSSE-Conversational Designer Intern


Giacinto Fiore


IA Spiegata Semplice-Co-Founder

Gaia Gambarelli

Gaia Gambarelli


ELLYSSE-Computational Linguistic

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Chiara Muzzi


IFOA-Project Manager

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Luca Piccinno


ART-ER Area S3-Responsabile Territoriale

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Luca Spaggiari


ART-ER Area S3-Collaborator


Pasquale Viscanti


IA Spiegata Semplice-Co-Founder


Giulia Zoffoli


Credem-Manager/Vincitrice DigiEduHack 2020

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Mary Tomasso


Linguista, Conversation Designer, Board of Directors of Women in Voice

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Ugo Barilli


Liceo IESS-Headmaster

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Marco Lunghini


ELLYSSE-CEO, Co-Founder & Sales Director

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Francesca Lusenti


IFOA-National Head of Active Labour Policies and Employment Services

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Chiara Panciroli


Full professor at the Department of Education of UNIBO

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Marco Nannini


Impact Hub Milano-CEO


Jacopo Biancat


Liceo IESS-Docente


Cecilia Bulgarelli


Liceo IESS-Docente


Barbara Callerani


Liceo IESS-Docente

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Francesco Buzzoni


Ellysse-Innovation Manager


Samuele Daolio


Impact Hub Reggio Emilia - Host & Community Manager


Liceo IESS


Palazzo delle Notarie, Piazza Camillo Prampolini, 2/a, 42122 Reggio Emilia RE
IT42122 - Reggio Emilia RE

1. Preliminary statement



Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host. 


DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair. 
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team


2. Rules


Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.


As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.


At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2021 should be uploaded on Solutions uploaded to are made public under the DigiEduHack intellectual property guidelines.


Only ONE team member should upload the team's solution on, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution login, go to "upload your solution" and follow the steps.


Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.






Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers


Impact Hub is an international network of spaces and people where entrepreneurs, creatives and professionals can access resources, be inspired by the work of others, develop innovative ideas and strengthen useful relationships, identifying new market opportunities. Our members are entrepreneurs, social investors, freelancers, startuppers, creatives, artists, consultants, innovators and young professionals. Impact Hub Reggio Emilia, since 2015, is the place where you come to develop an idea or a project that needs skills, support and encouragement from others, or to rent a workstation in an open environment, shared and collaborative. It is the space in which to work together to develop sustainable projects, event, solutions that meet the needs of the territory, keeping the economy and society together, through the use of participatory methodologies and constant contamination between different sectors.

Our Solutions

#DigiEduHack #DigiEduHackRE #StrongerTogether

Our Partners

Our challenge, your solutions
Join our DigiEduHack to connect with other educational professionals, students, teachers and mentors to co-create the future of education. Help us solve the challenge of "LEARNING ASSISTANT BOT 2021", turn your vision into reality and showcase your solutions on a European and global scale.
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A bot, named "A.I. for Literature", which will help students (but not only!) solve the most common difficulties in learning this subject.

Learning Languages and Certificates

The active learning which helps you to achieve the certification

Knowledge in pills

Our team decided to create a solution that could finally fight against disinformation and educate interactively a vaste public through daily pills of knowledge, using a chatbot.

ChatBot Science Learning

Our team devolped a chatbot that help high school students studying scientific subjests. The bot help the users by offering three diffrent games: scientific quiz, musical chemetsry and virsuality, which makes learning a fun activity.


DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital