Improve the students' everyday life by leveraging the capabilities of a Smartphone (App)
Join our DigiEduHack and connect with others to co-create the future of education. Help us solve the challenge of improving the students' everyday life by leveraging the capabilities of a smartphone app, turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 2 days in finding the best solutions to the challenges. The best teams can win €5000 in a global award contest.
Join us online on 12-13 Nov 2020
And team up to solve our challenge:
#26 / Reinvent the digital experience for students
Join our Online Hackathon for the new Austrian Student-APP. No coding skills needed!
During our two-day online hackathon you will discover your biggest painpoints in your student life and get all the knowlegde you need to solve them!
Just your #creativity is needed.
Sign up now!
Who can join?
Teachers or educators
Mentors will be available throughout the day. Touchpoints to evaluate and support your ideas will happen in between.
09 November 17:00
Pre-Hack Team Event
In case you signed up alone, we matched you with teammates for the hackathon. This event is a fun 90 min get-together to get to know your mates and improve your teamdynamics.
12 November 10:00
Kick Off: Welcome to the Hackathon
Opening session of day 1, which will focus on ideation.
12 November 12:00
Workshops & Team Sessions
Workshops : 1) Value Proposition Canvas (powered by TU Graz) 2) Student Journey (powered by University of Graz) 3) Capabilities of a Smartphone (powered by WU Vienna)
12 November 19:00
Let's celebrate! Live DJ & Virtual Drinks
This is a voluntary virtual after-work get-together to network, party and celebrate each other's work!
13 November 09:00
Opening Session of day 2, which will focus on creation.
13 November 09:30
Workshops & Team Sessions
Workshops: 1) "Prototyping" without coding - UX / UI Mockup Design for beginners (powered by University of Graz) 2) Pitch Training (powered by WU Vienna)
13 November 17:30
Pitch your solution
Pitch to your fellow hackers and the top-class jury and convince them that your solution is the best
13 November 18:30
Winners will be announced
13 November 19:00
The two days will come to an end but we will stay together as community :)
We are awarding the best ideas for innovative features for the new austrian University APP with 1000€! No coding skills needed! The teams with the best solutions of the Online WU Hackathon will have the chance to win a prize in addition to competing in the final global DigiEduHack award contest! The finalist of the global competition will be awarded 5000€ Convince your fellow hackers and the Jury at the WU Hackathon and win up to 1000€ with your team* 1st Place: 1000€ 2nd Place: 600€ 3rd Place: 400€ The Jury will judge by the criteria of the most innovative, yet feasible ideas. - Only participants of our Challenge within the DigiEduHack can win the prizes - The prerequisite is the timely submission of the solution concept (+pitch) of the solution. *Taxes and other possible costs incurred in connection with the prize are to be paid by the participants themselves
Mentors & Jury
Our DigiEduHack will be supported by amazing mentors and jury! The mentors will guide you and are there for your support throughout the entire event. Most of our mentors and jury members have already confirmed to support you in developing & evaluating your ideas. Meet them here.
Mag. Tatjana Oppitz
Vice-Rector for Infrastructure and Digitalization - WU Vienna
Josef Kolbitsch, MSc PhD MBA
CIO - WU Vienna
Dipl.-Ing. Petra Karlhuber
CIO - VetMeduni Vienna
DI Peter Frech BSc., MBA
Jury Member & Mentor
IT Project Manager - WU Vienna
Tanja Mössner, BSc
Jury Member & Mentor
Product Owner - University of Graz
Sebastian Maximilian Dennerlein, Mag. Dr.
Head of Digital TU Graz Marketplace & TU Graz & Know-Center
Martin Glinik, BSc MSc
Key Account Manager Gründungsgarage & Digitale TU Graz Marketplace - TU Graz
Scrum Master - University of Graz
Dr. Rudolf Dömötör
Director of the Entrepreneurship Center Network - WU Gründungszentrum
Silvia Handler, MA
Head of Innovation Office - WU Vienna
Sarina Herold, MSc
Mentor & Organizer
Innovation Manager - WU Wien
Downloads and links
1. Preliminary statement
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team firstname.lastname@example.org
Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
Frequently asked questions
Anyone! To be a participant, the main requirements are being interested and open to co-create. You do not need to be an expert in a field, or have participated in a hackathon before.
In fact, we hope to see highly diverse teams made of members of different disciplines, expertise and backgrounds. Students, teachers, researchers, innovators and educational professionals and all others are invited to join.
Not at all. Participants will be supported throughout the Hackathon with a guiding framework to develop your solutions. Mentors will also be available throughout the event if you need any help.
Yes, it is. All meetings, presentations and communication will be held online using applications such as Microsoft Teams and Zoom.
No, as long as it will be possible for you to be part at least 60% of the time. The most important information will be presented to you right at the beginning, during the welcome session and the first workshops, which will be held on Thursday 12th 10 a.m – 14:15 p.m. and the Pitch Friday 13th 17:00 – 19:00 p.m. However if you have to miss parts of those sessions as well, you will have to agree upon with your team to debrief you after.
The registration deadline is extended until the 9th of November 2020, 23:59.
You can sign up alone or in a team of 4-7 participants.
However, if you decide to sign up alone, we will match you with other participants before the Hackathon. Therefore, please fill out the Microsoft Form we sent you in the welcome email, so we can match your skills to a fitting team.
You will also be able to meet your teammates before the Hackathon, as we will have a specific "Pre-Hack" event for that.
If you sign up with a team, we strongly encourage you to sign up in a diverse team (different skill set) to increase your chances to win.
The Pre-Hack event will happen before the actual Hackathhon for all those that did not sign up as a team, in oder to give them a chance to meet the teammates we have matched them with based on their skillset and background.
There will be fun activities happening to make sure you are comfortable with your team and ready to tackle the challenge!
Date: Monday, 9th of November 17:00-18:30h, online
- Making an Impact: With participating in our Hackathon, you will have the chance to actively change the digital future of Austrian education.
- Win Prizes: Convince our Jury, the DigiEduHack Steering Committee and the Public and win up to 6000€ in total
- Be mentored & participate in exciting workshops
- Compete in a global competition & boost your CV
- Become part of a Changemaker community, during the Hackathon and beyond
The Global selection Process in which you can win up to 6000€ in total is divided into 3 phases.
During the Austrian Challenge, which is powered by WU Vienna, the 3 winning teams (selected by our Jury) will be awarded with a prize money:
1st Place: 1000€
2nd Place: 600€
3rd Place: 400€
The Winner (1st place) of this competition will be judged by the Steering Group of the DigiEduHack Initiative. Of all global winners, they will select 10-12 teams that will be eligable to participte in a public vote.
The public vote will determine the winner of the global competition, who will be awarded 5000€
No. In our case the prize money is not used for the contingency of the project. WU Vienna in Cooperation with Universität Graz, VetMed Vienna and TU Graz are developing the Mobile First for students Project and your solutions will be taken into consideration.
The project is a cooperation project of several universities involved (WU Vienna, University of Graz, Vet Med, TU Graz) to further advance the digital and social transformation in higher education. In the concrete case of the Mobile First project, an app will be developed.
More about this also here: https://www.wu.ac.at/universitaet/news-und-events/news/details-news/detail/2-digitalisierungs-projekte-gefoerdert
However, in addition to the functions already described in the article, we would like to consider other functions that could make the students' daily life easier. That's why we decided to run the Hackathon.
You did not find the answer? Please contact one of the organisers
The planner helps manage, balance, and optimize students' classes and free time activities based on their personal interests and goals.
Holo-Classroom is an extended feature that revolutionizes the whole learning experience with VR/AR unlike ordinary remote learning methods through interactive 3D visualization for students with practical courses in order to independent of location and capacity to get a new experience of learning.
You would like to take part in a competition but there are too many emails from the university? It's exam time and you can't find a place to study? It’s time to start thinking about what you are going to write about in your thesis, but you still have no idea? Study SOS will help you to get organized
The app allows students to flexibly adapt their time planning to changing conditions more easily & stress-free with our AI, EDUbuddy. Students can visualise and create flexible tasks around their existing commitments, find study buddies and locations on campus with NFC.
The To-Do List is a deeply integrated tool that is tailored to students' needs.
It provides a single place of work, collaboration and communication for all students. Assignments are blended with personal tasks in a streamlined chronological view.
The aim of our application is to make everything accessible on one’s phone, to personalize and make easier the student experience. We want students to be able to get notifications of what interests them or what they find important.
The app provides students with a personalized calendar, virtual study rooms and a library booking system including real time occupancy to solve major problems students are currently facing.
Yournivervisity is a customizable university app that allows students to access to some basic features and a personalized dashboard to meet their needs. University life is made more fun by a reward system