Berlin - Robots in Education - DigiEduHack 2020

Berlin - Robots in Education

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Robots in education. Co-create the future of education together with us!

Join our Robots in Education DigiEduHack to connect with other educational professionals, innovators and researcher to co-create the future of education. Propose innovative ideas about how to solve some of the burning challenge in higher education. Turn your vision into a scenario and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges. The best teams can win €5000 in a global award contest.

Join us online on 12 Nov 2020
And team up to solve our challenge:

#41 / Robots in education

THIS CHALLENGE HAS MOVED TO #SEMESTERHACK AND IS PART OF THIS EVENT: https://digieduhack.com/en/semesterhack We look forward to your participation!

Who can join?

Students

Teachers or educators

Researchers

Innovators

Education professionals

Other

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in the event local timezone

Check out our schedule for the 24 hour DigiEduHack event.

12 November 09:30

Kick-off

Online kick-off with all participants and the project team (live session in Zoom). All you need to know to get started!

12 November 10:00

Inspiring talks

Inspiring talks from guest speakers to set the scene and get you inspired for collaboration in teams.

12 November 10:30

Team building

Meat & great (online) and team building to get you ready for the next day.

12 November 11:00

Start Hacking

Tuning in to the challenge and information about the tools and the agenda for the day.

12 November 12:00

1st Check-In

Time to check that everyone is ok and progressing. Teams check-in to give a brief overview of what has been done.

12 November 12:30

Break

Continue collaborating in your team.

12 November 13:30

Continue hacking

Continue collaborating in your team.

12 November 15:00

2nd Check-In

Time to present what has been done so far and provide answers to all the questions you may have up to this point.

12 November 15:30

Continue Hacking

Continue collaborating in your team.

12 November 16:30

Submission Deadline

End of hacking period. Good luck, everyone! Now it’s time to present to the judges and see what they have to say.

12 November 18:00

Awards Ceremony

The judges have spoken! Time to reveal and announce this edition’s winners! The awards ceremony will be online :-)

Prizes

The teams with the best solutions will win online gift cards in addition to competing in the final global DigiEduHack award contest.

Mentors & Jury

The DigiEduHack will be supported by these amazing mentors and jury!

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Prof. Ilona Buchem

Mentor and jury member

Professor Media & Communication, Beuth University of Applied Sciences Berlin, Germany

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Prof. Dr. Felix Gers

Mentor and jury member

Professor of Multimedia Development , Beuth University of Applied Sciences Berlin, Germany

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Prof. Gila Kurtz

Mentor and jury member

Dean, Faculty of Instructional Technologies at Holon Institute of Technology (HIT), Israel

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Dr. Dan R. Kohen-Vacs

Mentor and jury member

Ph.D. in Computer and Information Science, Faculty of Instructional Technologies at HIT, Israel

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Haeseon Yun

Mentor and jury member

Doctoral Researcher at Humboldt University Berlin, Germany

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Dr. Moshe Leiba

Mentor and jury member

Deputy Director General and Chief Pedagogical Officer World ORT – Kadima Mada

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Dr. Dieter Müller

Mentor and jury member

Technologiestiftung Berlin, Empowerment & Capacity Building

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Prof. Dr. Heiner Brockmann

Mentor and jury member

Professor for Economics & International Rel., Beuth University of Applied Sciences Berlin, Germany

Downloads and links

Robots in Education: Scenario Building Canvas

1. Preliminary statement

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.

1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.

1.3

DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.

Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.

Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.

1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

2. Rules

2.1

Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.

2.2

As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.

2.3

As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.

2.4

Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.

2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.

2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.

2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.

2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.

2.9

Enjoy.

Frequently asked questions

All online sessions will take place in zoom. The link to the zoom will be shared with registered participants.

You did not find the answer? Please contact one of the organisers

Organizers

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Beuth University of Applied Sciences is a multidisciplinary university dedicated to innovation in the cities of the future with focus on technologies, infrastructures and human factors. Prof. Ilona Buchem at Beuth University is the coordinator of the European project "Social robots in education" with partner organisations from Germany and Isreael.
Our challenge, your solutions
Robots in education
THIS CHALLENGE HAS MOVED TO #SEMESTERHACK AND IS PART OF THIS EVENT: https://digieduhack.com/en/semesterhack We look forward to your participation!

Partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. This year the main stage event is hosted by the German Presidency of the Council of the European Union

EIT Climate-Kic | Partner

Aalto University | Partner

European commission | Partner

Federal Ministry of Education and Research | Partner

Hochschulforum Digitalisierung | Partner

DAAD | Partner

TU Berlin | Partner

EIT | Supporter

EIT Food | Supporter

EIT Digital | Supporter

EIT RawMaterials | Supporter

EIT InnoEnergy | Supporter

EIT Health | Supporter

EIT Urban Mobility | Supporter

EIT Manufacturing | Supporter

Communication Partners

EIT Digital Alumni | Communication partner