ATLAS: The Ambient Teacher-Learner Awareness Solution provides guidance in learner-centred lectures
2020 brought the unimaginable: a university with empty classrooms. As Germany’s premiere think tank for digitalization in higher education, Hochschulforum Digitalisierung (HFD), AI Campus and the German Academic Exchange Service (DAAD) organized a pilot hackathon named “#SemesterHack” to quickly provide a way forward for German higher education institutions in uncertain times. Sixth months later, we are proud to bring the #SemesterHack 2.0 to the international stage to provide access to new audiences from higher education in Germany and beyond.
The #SemesterHack 2.0 is an ecosystem for exchange between higher education institutions. We follow the basic principle of openness. Everyone is welcome. Our three pillars are: collaboration, user-driven innovation and co-creation. Press "read more" to find out more about #SemesterHack 2.0.
Teachers or educators
Team building for #SemesterHack 2.0 kicks off on 9 November. We are now planning workshops designed to get your creative juices flowing during the hackathon. Stay tuned!
09 November 12:00
End of idea submission
Participants can submit project ideas for #SemesterHack 2.0 until 12:00 Central European Time on 9 November.
09 November 12:00
Publication of submitted ideas for #SemesterHack 2.0
09 November 12:00
Invitation to our Hackathon platform (Mattermost) and start of the team building
12 November 09:30
Kick-Off #SemesterHack 2.0
Warm welcome to all participants and start of the #SemesterHack 2.0
13 November 20:00
End of #SemesterHack 2.0
All solutions have to be submitted by 8pm.
Fame, fun and eternal glory aren’t enough? In that case, we've got you covered: the DAAD will provide seed funding to the best projects, totalling at least 150,000 EUR. Support will be provided until the end of the winter semester. A pitch event will be held at the end of March, where the winning teams can present their ideas to the experts. Projects require a university affiliation in order to qualify for funding. Detailed award information will be available soon.
Jury members are from partner higher education institutions as well as the three project partners Hochschulforum Digitalisierung (HFD), German Academic Exchange Service (DAAD) and AI-Campus. The jury will announce the winners one week after DigiEduHack.
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team members should sign up for the challenge individually. There are no specifications for the size of the teams in #SemesterHack 2.0. This size may vary from one challenge to another. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant we expect you to make a good-will effort to take part in SemesterHack activities on 12-13 November 2020 to the best of your ability. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
Sure! We are aware that you may have lectures, courses or other obligations. It is not prerequisite to be active during the whole Hackathon! Please communicate your availability transparently within your team.
You did not find the answer? Please contact one of the organisers
German Academic Exchange Service (DAAD)
ringing scientists, students, researchers and Techtogether with artists of various fields, designers, video and photographersin order to find the right match for a specific project.
ATLAS (Ambient Teacher-Learner Awareness Solution) is a digital tool that provides teachers with awareness information about their students’ educational needs in online lectures by changing screen brightness indicating current lack of understanding, thus facilitating student-centred online teaching.
The aim is to make the digitization of certificates much more efficient. To this end, an application is to be developed that will make it possible to read out image or PDF files of certificates and to transfer the most important data in an XML format that conforms to the XHochschule standards.
Wir wollen die bundesweite Plattform Campus digitale Lehre entwickeln, die (angehenden) Lehrkräften einen geordneten Überblick über verschiedene Themenbereiche des digitalen Lehren und Lernens bietet.
Within all of us is a curious mind: a scientist. Particularly during a pandemic we have no choice but to rely on online research. This workbook will (hopefully) help you tackle the challenge of conducting your research online – and while we are at it, make it fun. Everyone can find fun in research.
Our project will allow students to connect with other students from different semesters, courses and universities. By adding multiple social media channels for engagement, it provides the platform to exchange important information faster.
Professional training in IT has never been more achievable! DeLeBo is anintelligent chatbot/mentor for IT companies. It promotes knowledge sharing,while saving time, money, and improving company relationships, driving tosuccess through digital innovation.
Finally, there will be a cross-university network of the third space sector at universities and colleges for the exchange of knowledge & professionalization, in order to be able to support teachers and students in digital teaching & learning in the best possible way.
Ein Leitfaden welcher mithilfe von Tools und Skills, Ängste und Probleme in der digitalen und interkulturellen Zusammenarbeit lösen soll.
Ein digitales Qualifizierungsangebot für Wissenschaftler*innen zum Aufbau einer digitalen Identität
Die App „geMAINZam“ soll den Studierenden Unterstützung bei Stress und Einsamkeit bieten und Informationen liefern, um psychische Belastungen zu mindern.
Wir wollen eine App schaffen, mit der Studierende ihre Gedächtnisleistung deutlich steigern können. Mithilfe der Augmented-Reality-Technologie und der Loci-Methode können Studierende ihren eigenen Gedächtnispalast konstruieren und diesen in allen Bereichen ihres Lebens einsetzen.
Auto fahren darf man erst mit einer gültigen Fahrerlaubnis, das Internet nutzen kann jeder. Bringen wir der nächsten Generation bei, wie man das beste daraus macht!
Alleine und gleichzeitig gemeinsam asynchrone Lerninhalte anschauen, wie kann das funktionieren? Netflix Party macht es vor! Lernflix ist eine Moodle Integration, die genau das ermöglicht. Es verfügt über zahlreiche Funktionen, die das gemeinsame Anschauen der Vorlesungsvideos enorm erleichtern.
Memory Path is the key to a place orientated way of learning. Just plan your path through the city and the app will provide you with theoretical knowledge. The app uses GPS and Picture Tracking to remind you of the most important math formulas or vocabulary you need to remember in your next exam.
The goal of the application is to promote the community spirit of the students of any given university or other educational institution by actively promoting networking and collaboration among students.
Was wäre, wenn eine KI existiert, die Fragen erstellen kann, auf die niemand kommen würde, aber gerne wollte?
Was wäre Wissenschaft ohne die richtigen Fragen?
Manchmal liegt die Antwort näher als man denkt, also stell mehr Fragen!
Future of learning:
We live in a time of radical transition and transformation. To successfully navigate this time of uncertainty new strategies and solutions are needed. Never before has the education played such an important role as society works towards a new way to live, play, work and learn.
Moodle is a widespread platform with loads of functions to ease up the learning process and structuring the daily live in digital education. Still, there are things that need to be spiced up a little bit. Find a long description of the spices we would use down below!
Eine Hochschule lebt von Ihren Austauschmöglichkeiten! In Coronazeiten ist der Präsenzaustausch nicht möglich, was negative Auswirkungen auf Motivation, Teilhabe & Gemeinschaft hat. Durch digitale Raumkonzepte können Inklusionsprozesse wieder verstärkt & damit psychische Entlastung erzielt werden.
Straight Up - helps students, teachers (and others) to sit straight at the table.
Due to the sudden appearance of the Corona Pandemic,universities have introduced ad hoc measures in a very short time to enable study and teaching even under these conditions. Until now, student participation has hardly been in focus.
Durch ein wissenschaftlich „bestätigtes“ Karteikartensystem wird gemeinsames Anlegen und teilen von Lernmaterialien ein Kinderspiel. Die intuitive Benutzeroberfläche bietet allen Studenten eine hervorragende Übersicht über anstehende Klausuren und ihren Lernfortschritt.
Learning doesn’t need to be hard – sometimes we just need a little motivation! The Daily Practice app allows you to practice in tiny bites every day and keeps you driven to achieve your goals. It’s an open source container app that allows any teacher or student to easily embed H5P content in an app.
A mobile application will be an organizer and a reminder of activities for students during their day. As a close virtual friend with implementation of AI, the app is able to generate a better productive daily plan depending on their habituations and current moods
Neben einer zentralen Verwaltungsplattform soll auch eine neue Lern- und Vorlesungsplattform Abhilfe schaffen und Studenten motivieren. Moderne Ansätze und E-Learning Features sollen den Austausch steigern. Meilensteine durch Quizze oder Übungen, können potentiell das digitale Lernen bereichern.
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.