Goals and outcomes
Anyone can participate in this challenge! You are required interdisciplinary knowledge and, above all, creativity.
Ubiquitous and immersive learning is more than an opportunity for the future of education.
What is the possible impact of a good solution?
Innovative learning experiences would improve learning experience and students' motivation.
Expectations and requirements for the solutions and participants
Bridging the gap between research and teaching in this specific field would allow researchers and teachers to network with each other and find other people with similar interests. That would be the first step in building a community based on collaboration, aimed at finding new solutions for the improvement of learning experience of students (with particular attention to younger students, typically aged from 6 to 14 years old).