The Learning Experience

How to give teachers support to develop serious games quickly

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Serious games are excellent tools for education, but how to create them easily and quick?

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Making a good serious game costs time and skill. To give games a better place in education, easier tools are needed for teachers. How should such a tool look like? You know Kahoot on the one hand and Unity on the other hand. Fill the gap between those two!

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How to prepare for the challenge?

Make a list of existing game editors, tools and educational games, read gaming literature (Jesse Schell, Raph Koster etc)

Why is it important to find a solution to this challenge?

Games are such an opportunity for education, but creating good quality games easy and the right way of implementing a game in education leaves a lot to be desired.

What is the possible impact of a good solution?

A good solution would give the ease of a Kahoot but the experience of an entertainment game without overly complex game systems.

What is the expected outcome of this challenge?

A design for a tool or a game design that incorporates learning and creating learning games. This could be a design for a digital environment, but could also be physical (i.e. with cards)!

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