Challenging the foundations of Education

Digital Learning Solutions for Zero-Harm

Help us support a Zero-harm mindset for training in high risk environments

How to embed a culture of Zero-harm by using concepts such as mixed reality and gamification to create innovative learning solutions for high risk work-places in industries like mining. These ideas should build upon the fields of simulation and virtual training.

Digital learning solutions promoting Zero-harm

Join our DigiEduHack event in Oulu, Finland. This event will bring together university students and professionals from diverse fields such as digital design, education and mining engineering to focus on the challenge of building digital learning solutions with a Zero-harm mindset. Expected prototypes could range from learning games to virtual simulations. This 2 day event will culminate on October 3 as part . International experts and jury will join us leading up to awards handed out to the teams showcasing the best solution ideas.

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How to prepare for the challenge?

Expected participants in this event will come from a diversity of fields and can be either university students and researchers or professionals interested in innovation in their field. Examples of some of the fields we expect to include: - Engineering (especially those with expertise in the mining and raw materials sectors) - Design (including graphic design, content in mixed reality (AR/VR/XR) and gaming) - Education (with a background in digital learning solutions, simulations and / or virtual learning environments).

Why is it important to find a solution to this challenge?

With the advancement of technology, we are increasingly able to create digital learning environments that allow us to learning and train safely for work in high-risk environments (e.g. work-place safety and / or hazardous materials) before having to engage in those specific environments. Additionally, these technologies also allow us to develop more robust plans and processes for supporting Zero-harm in all manner of industrial applications.

What is the possible impact of a good solution?

If built effectively and efficiently, innovative solutions embedded in a Zero-harm mindset can support safer and more sustainable educational experiences.

What is the expected outcome of this challenge?

Specifically, we expect that participating teams will create prototype games, applications, or training tools to be presented at the end of the hackathon. Defined prototypes can range from paper designs and user flows to physical or software mock-ups. Ultimately, we hope that this challenge will highlight ways for greater adoption of a Zero-harm mindset in European education contexts.

Other challenges from this organisation

Help us support a Zero-harm mindset for training in high risk environments

Oulu - Digital learning solutions promoting Zero-harm

How to embed a culture of Zero-harm by using concepts such as mixed reality and gamification to create innovative learning solutions for high risk work-places in industries like mining. These ideas should build upon the fields of simulation and virtual training.

Read more
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