Q&B : Questions & Beyond
Solution
Since COVID-19, many universities have been forced to switch to Online Learning. This sudden change (also known as “The Great Online Pivot”) has been challenging for students and educators. What problems do YOU face? Here is your chance to improve your Online Learning experience! The best team can win up to €5000 in a global award contest. Join #HackThePivot to co-create solutions that make Online Learning a better experience, for you and for others.
If you are a university student or educator, then you are extremely familiar with the challenges of the sudden change to Online Learning. Do you have ideas on how to make Online Learning a better experience, for YOU and for OTHERS? Do you want to voice your ideas and develop practical solutions?
Students
Teachers or educators
Researchers
Innovators
Education professionals
Other
#HackThePivot will take place over 2 days, from 9am to 5pm (CET). Each day has 4 sessions and each session is max 1.5 hours. Generous breaks in between are scheduled. The detailed schedule will be available to you after registration.
06 November 11:00
#HackThePivot Info Session (Open to anyone!)
Want to know more about #HackThePivot? Join us at this info session! You do not need to be registered for the hackathon to join. Get Zoom details here: https://bit.ly/3kkzrDv
11 November 23:59
Registration Deadline
You may register as an individual, or with a team in mind. All are welcome!
12 November 09:00
Hackathon Day 1 - Ideation and Design
Morning (9am-12pm with break): Welcome and Ideation | Afternoon (1pm-5pm with break): Solution Design
13 November 09:00
Hackathon Day 2 - Presentations and Judging
Morning (9am-12pm with break): Solution Finalisation | Afternoon (1pm-5pm with break): Presentations and Judging
All participants who fully complete #HackThePivot will be awarded a Certificate of Participation.
1st place: Each team member will receive a gift up to 500 Danish Kroners in value (approx. €68), a Certificate of Recognition and their Solutions will be publicised with credit on the social media channels of The INOS Project and organisers. The 1st place team will also compete with the teams of other DigiEduHack Challenges for the €5000 prize in the global award contest.
2nd place: Each team member will receive a gift up to 335 Danish Kroners in value (approx. €45), a Certificate of Recognition and their Solutions will be publicised with credit on the social media channels of The INOS Project and organisers.
#HackThePivot will be supported by mentors and jurors with expertise in the fields of technology, learning and innovation.
Evangelia Triantafyllou
Mentor and Hackathon Organiser
Aalborg University - Assistant Professor
Nuno Escudeiro
Juror
ATHENA European University, European Association of Erasmus Coordinators
Ricardo Tavío
Juror
EVM (Ecosistemas Virtuales y Modulares S.L.) - Owner and Innovation Center Manager
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com
Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
Enjoy.
Anyone! To be a participant, the main requirements are being interested and open to co-create. You do not need to be an expert in a field, or have participated in a hackathon before.
In fact, we hope to see highly diverse teams made of members of different disciplines, expertise and backgrounds. Students, teachers, researchers, innovators and educational professionals and all others are invited to join.
Not at all. Participants will be supported throughout the Hackathon with a guiding framework to develop your solutions. Mentors will also be available throughout the event if you need any help.
Yes, it is. All meetings, presentations and communication will be held online using applications such as Microsoft Teams and Zoom.
The registration deadline is 10 November 2020.
As an online event, participants will only need access to a computer for both days. No specialised software will be needed. Zoom and Microsoft Teams will be the main applications used for the hackathon.
Yes, you can register as an individual. The organisers will then form the teams for you, with a focus on creating as much diversity as possible within each team.
You will be introduced to the final group on Day 1 of the Hackathon.
Yes, you may. If you have a team already formed, you will be asked to name your team members during your registration. Note that every member has to still individually register themselves.
Teams of 3-5 people are recommended. Therefore, if your team is less than 3 people, the organisers may add members to the group. You will be introduced to the final group on Day 1 of the Hackathon.
Awesome! We are excited for you to join us. We will send you details about how to participate in the short future (with plenty of time before the event, of course!).
You did not find the answer? Please contact one of the organisers
Aalborg University
Hackathon Organiser
eat@create.aau.dk
A gamified international learning buddy app that encourages you to explore your domain through user generated challenges.
Ask, find personalized answers, and then meet up online to deepen your knowledge and mingle!
Q&B is a geosocial networking & online learning platform for all those who have a specific question in mind, from small to big, from seemingly frivolous to really important.
Our lives have changed drastically due to Covid-19. As students, the main factor is the way we attend courses in school/university. That’s why we are here to evaluate the situation and identify the problems and finally, suggest beneficial solutions for the students as well as for the teachers.
Leaning heavily on modern constructivism, social learning and active learning theories, this LMS platform and accompanying app bring together content knowledge, artificial intelligence and social-emotional aspects of a learning process.
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.