Dublin - 2020 DigiEduHack - Dublin - DigiEduHack 2020

Dublin - 2020 DigiEduHack - Dublin

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How can technology transform education into a learner-centred experience?

In this challenge, you will work to explore technology-led solutions that allow every student to maximise their learning potential.

Join us online on 12-13 Nov 2020
And team up to solve our challenge:

#1 / Transform education into a learner-centred experience

Help us solve the challenge of transforming education into a learner-centred experience. Join our DigiEduHack to connect with other students, researchers, professionals, innovators and entrepreneurs to co-create the future of education. The best teams can win €5000 in a global award contest.

Who can join?

Students

Teachers or educators

Researchers

Innovators

Education professionals

Other

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in Europe/Dublin timezone

The week's agenda is all about providing you with enough time and support to work on your solutions to the challenge. We'll be with you all the way, from the first keynote evening to the award ceremony. Stay hydrated and don’t forget your snacks!

09 November 18:00

Pre-DigiEduHack Event - #Keynote Session 1

09 November 19:00

Team Building/Speed Dating Sessions

We'll mingle on Mattermost to match teams and members. You'll have the chance to pitch your idea, brainstorm together and find the perfect project for you!

10 November 18:00

Pre-DigiEduHack Event - #Keynote Session 2

10 November 19:00

Team Building/Speed Dating Sessions

Last chance to jump into a team for those who are a bit late joining.

11 November 18:00

Pre-DigiEduHack Event - #Keynote Session 3

12 November 17:00

WELCOME SESSION / CHALLENGE INTRO

12 November 18:00

TEAM SESSIONS OPEN

Use this time to work on your team's solution. The team sessions area will be open all night. If you are working offline, check in and and see what others have been up to.

12 November 22:00

Late Night Update

Let us know what you've been working on. The Hopin livestream sessions will be going on all night, now it's up to you: work all night, have a power nap, or join the cat cam.

13 November 08:00

STRETCH YOUR BODY AND MIND

A 30-minute yoga session will help you to get ready for the day. You are free to join!

13 November 09:00

WELCOME BACK

We'll start the day with new energy and ideas! Use this time to finalise your solutions. The mentors will be assisting the teams throughout the day.

13 November 14:00

The finishing touches

It's time to practise your pitch and get ready for the final presentation. Finalise your slides based on the solution canvas and judging criteria and invite a mentor to watch.

13 November 15:00

PRESENTATION OF SOLUTIONS

Pitch your solution to the jury!

13 November 16:30

JURY SESSION

The jury will take time to deliberate and choose the most convincing solution.

13 November 17:30

AWARD CEREMONY / WRAP-UP

Winners will be announced and we'll take a look back at what we've achieved together!

Prizes

Our winning team will receive a prize up to €500, second place €250. In addition to that, they will compete in the final global DigiEduHack award contest with the chance of winning €5000.

Mentors, Jury & Keynote Speakers

This year, Dublin DigiEduHack is proud to have a great variety of judges and mentors to guide you through the hackathon process.

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Conor O'Sullivan

Keynote Speaker

CEO at Adaptemy

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Dr. Aibhín Bray

Keynote Speaker

Assistant Professor at Trinity College Dublin School of Education

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Dr. Daithí Ó Murchú

Keynote Speaker and Judge

Consultant and expert advisor in education, business transformation & disruptive technologies.

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Sarah-Jayne Carey

Judge

ICT Co-ordinator and Computer Science teacher at Coláiste Bríde Presentation Secondary School

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Karina Murray

Judge

Founder & CEO of Aunua Academy, Irish Ambassador, Belouga global. A founding member, Genius School

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Dr. Stuart Johnson

Mentor

Senior Product Manager for Search at Ecosia

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Luke Saunders

Mentor

Co-Founder & CEO at Studyclix

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Axel Strelow

Mentor

Senior Partner Manager Facebook

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Feidhlim O Seasnáin

Roundtable discussion

Manager at The Super Generation

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Philip O'Callaghan

Roundtable Discussion

Manager director at The Examcraft Group

Downloads and links

1. Preliminary statement

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.

1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.

1.3

DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.

Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.

Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.

1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

2. Rules

2.1

Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.

2.2

As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.

2.3

As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.

2.4

Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.

2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.

2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.

2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.

2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.

2.9

Enjoy.

Frequently asked questions

Everyone, from students to seniors.

An ideal team might consist of: undergraduate and postgraduate researchers (students from the areas of IT, Psychology, Design), technology specialists (programmers, technology start-ups, IT students), secondary level students (groups of secondary school students led by a teacher ).

No, beyond the ability to use a messaging application and participate in online meetings. This is about imagining responses to the challenge and articulating those in your submission.

We are asking that all teams be between 3 and 5 participants. And remember, that’s really just due to the prize distribution for the winning teams.

We are creating a Slack channel to introduce participants who are looking for a team. However, it will be up to you to get to know the participants available and, between you, register the team.

digieduhackdublin.slack.com

The best team formation is one in which you will have fun creating solutions for the challenge. However, having a diverse team can help you to get a wide variety of inputs, for example, having an IT expert and a psychologist in the same team.

Yes, as long as you are aligned with the government restrictions in place on the 12th and 13th November. Make sure you will be working in a safe environment.

We will be creating and sharing a manual for the virtual space for collaboration. Keep in touch with us in our Slack channel digieduhackdublin.slack.com

We will be running a series of Keynote Presentations during the evenings of the week leading up to the Hackathon. All the presentations will be related to the challenge.

You can also start researching the challenges that education is facing and prepare your mindset.

Each team is expected to create a prototype of their solution – game/app/training tool at the end of the Hackathon. Prototypes can range from paper designs/user flows to physical or software mockups.

No, DigiEduHack is free.

You did not find the answer? Please contact one of the organisers

Organizers

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The Examcraft Group and Learnovate will host the #DigiEduHack2020 online on November 12th & 13th. The Examcraft Group helps young people reach their learning potential. It supports educators by developing a range of products, services and teaching resources which aim to impact the lives of young people. Learnovate is a research and innovation centre focused on EdTech and learning technologies. The partnership between both organisations is committed to exploring the critical questions and societal challenges of our age, and equitably building a sustainable future for the communities we serve.
Our challenge, your solutions
Transform education into a learner-centred experience
Help us solve the challenge of transforming education into a learner-centred experience. Join our DigiEduHack to connect with other students, researchers, professionals, innovators and entrepreneurs to co-create the future of education. The best teams can win €5000 in a global award contest.
The app will provide accurate and quick responses in multimedia.

The app can be used by students as well as people in a diverse range of jobs, as Microsoft apps are widely used. It would make for more effective learning and eliminates the struggles of searching the entire web for one detail. 

FOE - An app and Steamlined System for change
Winner

FOE is the Future of Education and is a student designed product which will ensure students are at the centre of all things teaching, learning and extra-curricular in the school.  As well as providing the technology for maximising teaching and learning potential it provides a framework for success.

More accessible and lots of more features.

The app has features such as a homework planner, timetable, school calendar and school rules that helps the school communicate with the students and gives a helping hand to new and familiar students alike.

learners are hesitant to talk to others especially, native ones

Learning a foreign language is so difficult because we struggle to switch between different language structures, learning how to think in another language takes time and a lot of practice  But ,if learners can use video to practice  , they will have a great achievement and will overcome their fears

Partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. This year the main stage event is hosted by the German Presidency of the Council of the European Union

EIT Climate-Kic | Partner

Aalto University | Partner

European commission | Partner

Federal Ministry of Education and Research | Partner

Hochschulforum Digitalisierung | Partner

DAAD | Partner

TU Berlin | Partner

EIT | Supporter

EIT Food | Supporter

EIT Digital | Supporter

EIT RawMaterials | Supporter

EIT InnoEnergy | Supporter

EIT Health | Supporter

EIT Urban Mobility | Supporter

EIT Manufacturing | Supporter

Communication Partners

EIT Digital Alumni | Communication partner