Let's support the mental health of students together! #mentalhealthmatters
Join our DigiEduHack to break taboos about mental health and help developing ideas to support the mental health of students! Connect with other students, innovators and entrepreneurs and help us solve the challenge of mental health support for students. Turn your vision into reality and showcase your solutions to raise mental health awareness. We will support your team during the 24 hours in finding the best solutions to the challenges. The best teams can win € 1000!
Join us online on 9-10 Nov 2021
And team up to solve our challenge:
#58 / Digital Tools to Support the Mental Health of Students
Mental health is essential for mastering the daily life of a student. Depression, anxiety and stress make it hard to keep up with the challenging tasks students have to manage. Join us now in our digital hackathon and let's collect ideas on how to support students in mental challenging times!
Who can join?
You'll receive a more detailed schedule after registrating. During the two days of the hackathon, the organisers and mentors are always available for you.
11 November 16:00
Meet the organisers and the other teams in a quick and fun welcome session.
12 November 09:00
Kick off: Welcome to the hackathon
12 November 11:30
Mentoring Session: Pitch your problem
12 November 13:00
12 November 15:00
12 November 18:00
End of Day 1
13 November 09:00
Welcome to Day 2
13 November 11:30
Pitch your progress
13 November 12:30
13 November 14:00
13 November 15:00
13 November 16:00
Pitch your idea in five minutes in front of the other participants and our jury. The best team has the chance to win € 1000!
The teams with the best solutions wins 1000 €, in addition to competing in the final global DigiEduHack award contest!
Mentors & Jury
The Hackathon "Digital Tools for Mental Health" will be supported by these amazing mentors and jury members!
Downloads and links
1. Preliminary statement
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team email@example.com
Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
I agree that the photographs, screenshots and videos taken during DigiEduHack in which I may be included can be used on social media for the sole purpose of communication and promotion of DigiEduHack. I can request at all times to have a picture / video with my image to be edited out.
Frequently asked questions
Especially during the current COVID-19-pandemic, mental health among students has been openly discussed as more and more students said their mental health is at risk. Mental health is essential to master the daily life as a student.
Read more about this topic: https://en.unesco.org/news/how-do-we-protect-mental-health-students-pandemic
Studo - University Student App
Studo is an educational technology company based in Düsseldorf and Graz and is engaged in digitization solutions for students and universities. Since 2016 Studo offers an organization app for students. The app is currently used by over 200,000 active users in Germany and Austria, most of whom are students, but also university employees. 21 universities are already cooperation partners of Studo. The app organizes courses, timetables and mails and offers with the integrated chat and newsfeed a platform for students at the respective universities.
Mental health is a particularly important topic for the founders of Studo. After several surveys in the Studo community we have seen how important the topic is for students and how many students are affected by mental challenges already. Here we have already taken the first steps to support students with the Student Helpchat, a tool for psychological online counseling in the Studo App.
You did not find the answer? Please contact one of the organisers
I know exactly how they feel during the quarantine, since I am a student and I have to suffer through this as well. I want to tackle the problem of loneliness and isolation with my platform.
The app cures mental health by helping students to relieve mental stress based on their personality without generalizing and removing dependency on others. It also helps user to maintain record