Community building language practice education space
'We are the campus; it is wherever we are.' The online hackathon will bring together the University of Edinburgh community to design practices, applications, or digital spaces that might potentially enhance our distributed campus in a way that draws together our cohorts and surfaces our diversity. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges. The best teams can win €5000 in a global award contest.
We are looking to the Edinburgh community to help us design practices, applications, or instances of an interactive campus in a way that draws together our cohorts and surfaces our diversity. Help us bring all the campuses together!
Teachers or educators
This is the schedule for our 2020 campus.. Lots to do but plenty of time still to design your practices, applications, or instances of that distributed and interactive campus in a way that draws together our cohorts and surfaces our diversity. We hope you enjoy our program!
12 November 09:00
Kicking off our event with some words from Chris Speed, Chair in Design Informatics at the University of Edinburgh.
12 November 10:00
Team building and meetings
Don't have a team yet? No worries! We'll be building the final teams on the day of the event, and giving you some time to get to know your new teammates.
12 November 10:30
This is what you came here for! Time to begin envisioning and designing the future of education!
12 November 12:30
Briding the Campus: Lessons learned from refugee education projects
Join us for a talk with the Co-Programme Director of Digital Education, Michael Gallagher, who will be discussing different challenges on education.
12 November 13:00
Keep on working on your solutions!
12 November 15:30
Ethics and Data
Co-programme director of Digital Education Jeremy Knox will give a talk on ethics and data.
12 November 16:00
We believe in you!
12 November 18:00
How to pitch a project?
Having a great project is not the only key to success. In this talk, Owen Bowers will teach you how to pitch your project to get other people interested.
12 November 18:30
More group work!
You can almost see the light at the end of the tunnel! Keep at it!
13 November 09:00
Director of the Centre for Research in Digital Education Sian Bayne will give some closing words for the event
13 November 09:30
Pitching and judging
Teams will pitch their projects to the judges
13 November 10:30
Winners will be announced, and the hackathon will be officially over!
This year we are giving out gift cards for the winning teams! 1st place winners get a £300 gift card each (max. 5 people per team) 2nd place winners get a £150 gift card each (max. 5 people per team) 3rd place winners get a £50 gift card each (max. 5 people per team)
This year, Edinburgh's DigiEduHack is proud to have a great variety of judges and mentors to guide you through the hackathon process.
Online student co-ordinator at the University of Edinburgh
Chair in Digital Learning at the University of Edinburgh
Lecturer in Digital Education at the University of Edinburgh
Judge and mentor
PhD student at the University of Edinburgh
Senior e-learning developer at the University of Edinburgh
Mastercard Foundation Scholar, University of Edinburgh
Mastercard Foundation Scholar, University of Edinburgh
Mentor and judge
Co-Programme Director: Digital Education
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team email@example.com
Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
No, beyond the ability to use a messaging application and participating in an online calls. This is about imagining responses to the challenge and articulating those in your submission.
We are asking all teams to be 5 people and that is really just due to the prize distribution for the winning teams.
There will be a judging panel who will judge all submissions and announce the top three on 13 November 2020.
Only if you want to. We want everyone to be healthy in how they approach this so your team will need to determine for themselves what is best for them. The organisers will be available for the full 24 hours to support whatever you might need.
You did not find the answer? Please contact one of the organisers
Lecturer in Digital Education
College Phish leverages historical and user submitted data to advise students and staff on the credibility of their emails, protecting people against scammers and fraud.
Through the collaborative creation of a variety of end products, language learners will be able to practice their burgeoning skills in an authentic and interactive way, sharing their diverse cultures, knowledge and experiences.
While academic offerings have moved online, non-academic ones have halted. What’s happened to the social clubs and cultural societies that make up campus life? Me:You:We fills that gap by providing a space for students to create and perpetuate their non-academic campus life online.
StudySesh makes learning more engaging and collaborative by having teams of students studying similar topics collaborate. Students collaborate using in-built video chat and work on quizzes and compete against other teams. A real-time leaderboard shows where they rank compared to others.
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.