Enter the first Crowddreaming Hackademy Online Challenge!
Would you like to step in Leonardo’s paintings or join Garibaldi in the Expedition of the Thousand for the unification of Italy? Enter our Crowddreaming Hackademy Online Challenge and propose our eXtended Reality project to improve the learning of humanities subjects! Each participating team will be supported by a mentor capable of collecting the schools’ proposal and engaging them in the co-designing of digital solutions, aimed to respond to the above-mentioned challenge. You have the possibility to win the Farfasso T-shirt and a final prize of € 5000!
Join us online on 12-13 Nov 2020
And team up to solve our challenge:
#44 / eXtended Reality for Humanities at school
Would you like to step in Leonardo’s paintings or join Garibaldi in the Expedition of the Thousand? Enter our Crowddreaming Hackademy Online Challenge and propose your own eXtended Reality (AR/VR) immersive project to improve your knowledge of humanities!
Who can join?
Teachers or educators
2 days (two 12-hour sessions) to be spent partly in the school, partly online at home and partly outdoors looking for the mysterious FARFASSO, the mythological butterfly-compass like creature to be found among the treasures of the historical and artistic heritage of our beautiful cities!
12 November 08:00
THE FARFASSO AWAKENING!
The CRHACK LAB FOLIGNO 4D will welcome all teams registered to the Crowddreaming Hackademy Online Challenge with an online introductory session.
12 November 09:00
The teams will be invited to enter their own virtual room to meet their mentor, starting co-creating the digital solution.
12 November 11:30
The teams continue to work offline on the development of the elements to be included in their digital solution. The CRHACK LAB team will always be available online.
12 November 14:30
FARFASSO LOCAL QUESTS
It is time to stretch out… Led by their teacher, the teams will go on a mission outdoors to find the Farfasso that is hidden in the streets of the city.
12 November 18:00
BACK TO WORK!
Your mentor is waiting for you in the virtual room to continue working on the your digital solution! Connected from the comfort of your home, unleash your imagination.
13 November 08:00
GOOD MORNING CROWDDREAMERS
Let’s meet again online to get to know the teams participating in the Challenge and discover, all together, the treasures guarded by the Farfasso.
13 November 09:30
I LOVE HACKING!
The CRHACK LAB FOLIGNO 4D mentors will guide the teams in finishing their projects on digital solutions and preparing a breath-taking presentation.
13 November 12:30
ONLINE PLAYOFF DRAW
Two teams will be picked randomly and will compete against each other in single-elimination matches to win the prizes.
13 November 14:30
Invite all your classmates, parents and teachers to support you and ask them to vote online your idea to win against the other team of young innovators.
13 November 18:00
A jury of experts will select and award the best project that have passed the single-elimination matches, thus entering the second phase of DigiEduHack.
Crowddreaming Hackademy Online Challange will include two categories: - Junior (middle school students) - Teen (High school students) At the end of the 2nd Hackathon Day, the CRHACK LAB FOLIGNO 4D will proceed to pick randomly the pairs of teams that will compete online presenting their solution. The teams will try to get as many votes as possible from the members of the other teams and all the people connected to the online event. An expert jury will select the best proposal among the five finalists of the two categories. The winning teams will get: - a plaque to be exposed in the school; - a Farfasso t-shirt for each team member - access to the second international phase of DigiEduHack and the possibility to win the final prize of € 5.000 during a ceremony organized by the European Commission.
Mentors & Jury
For each category, 3 teams (composed of a teacher and a team of minimum 4 and maximum 6 young crowdddreamers) will be selected. The teams will be supported by experienced mentors from different digital disciplines that will facilitate the co-creation of the proposed solutions.
CRHACK LAB President
CRHACK LAB Secretary
CRHACK LAB VicePresident
CRHACK LAB Founder
Emanuele De Donno
CRHACK LAB Founder
CRHACK LAB Founder
CRHACK LAB Founder
Downloads and links
1. Preliminary statement
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team firstname.lastname@example.org
Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
Frequently asked questions
It is an initiative promoted by the European Commission to promote digital innovation within the field of Education. It is a series of local Hackatons promoted and implemented around Europe. The events are fully dedicated to the future of education, seen in an inclusive, digital, accessible and sustainable way. All those who have innovative ideas to improve digital education can participate in the Hackathon, choosing one of the Challenges available.
DigiEduHack 2020 will take place on 12-13 November (from 8am to 8pm) in a series of online and offline events. Students and teachers who will join the Hackaton will participate and the event will be spent partly in the school, partly online at home and partly outdoors looking for the mysterious FARFASSO, that is hidden in the historical places where the school is located.
All teachers of any teaching discipline coming from any Italian middle and high schools can join. The activities will be held inside the institute (in the morning during school hours), partly online and partly outside (under teachers’ responsibility) where they will spend an afternoon with the pupils looking for the Farfasso that is hiding in the historical places where the school is located.
Mentors are experts that will support (only online) the participating teams, assisting the teacher and the group of students defining and developing the project idea during the Hackaton. The mentor will receive a compensation (150 EUR) for the support supplied during the two-day Hackaton.
Applications must be submitted by October 16, 2020 sending your CV to the following email address: email@example.com
Students aged between 11 and 19 years enrolled in middle and high schools throughout the country can join the Challenge. The activities will be held inside the institute (in the morning during school hours), partly online and partly outside (under teachers’ responsibility) where they will spend the afternoon looking for the Farfasso that is hiding in the historical places where the school is located.
During the first day of Hackathon (November 12), the participating teams will be invited to join an Augmented Reality treasure hunt. The CRHACK LAB FOLIGNO 4D team will have hidden several Farfassi in relevant artistic and cultural locations in all cities and towns where the schools taking part in the Crowddreaming Hackademy Online Challenge are located. The students, together with their teacher, will have to go outside, find the the Farfasso and produce a video story to let other participants discover the treasures of their cultural heritage. The most creative video will win a special prize!
The selection of the two winning projects (one per category – middle and high schools) will involve two phases:
- In the first phase (Playoffs), two teams of the same category will compete in a single-elimination challenge. Each team will have 5 minutes to present their digital solution in a creative way. All other competitors and the general public will have the opportunity to join an online poll to vote the best idea, deciding the winner of the playoff. For each category, the 5 winning teams will go to Phase 2.
- In the second phase, a jury of experts will select the projects that best meet the priorities and objectives of the Crowddreaming Hackademy Online Challenge. The winning teams will have access to the European contest.
You did not find the answer? Please contact one of the organisers
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