Hvar - Integrating cultural heritage in education - DigiEduHack 2020

Hvar - Integrating cultural heritage in education

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Co-create the future of education together with us!

Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of integrating cultural heritage in education, turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges. The best teams can win €5000 in a global award contest.

Join us online on 12-13 Nov 2020
And team up to solve our challenge:

#39 / Integrating cultural heritage in education

How to get young people interested in cultural heritage? How to incorporate cultural heritage into the curriculum? Can cultural heritage thrive in the new digital age? This challenge is for secondary school students and young people up to 18. Help us solve our digital education challenge.

Who can join?

Students

Teachers or educators

Researchers

Education professionals

Other

Innovators

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in Europe/Zagreb timezone

Thursday, November 12th 9:00 - 10:00 Opening the global event Part 1 10:00 - 11:00 Formative activity: guest speakers 12:00 - 14:00 Lunch break 14:00 - 14:15 Introduction to the workshop 14:15 - 16:00 Digital workshop: Creating a promotional video 16:00 - 16:30 Open discussion 16:30 - 17:00 Groupwork - brainstorming (offline) Friday, November 13th 9:00 - 10:00 Opening the global event Part 2 10:00 - 11:00 Formative activity: guest speakers 12:00 - 14:00 Lunch break 14:00 - 14:15 Introduction to the workshop 14:15 - 16:00 Digital workshop: Gastronomy 16:00 - 16:30 Open discussion 16:30 - 17:30 Writing solutions 18:30 Winner announcement

Prizes

In addition to competing in the final global DigiEduHack, the team with the best solutions will receive a surprise package.

Mentors & Jury

The DigiEduHack will be supported by these amazing mentors and jury!

Natalija Moškatelo

Secondary school Hvar, ESLteacher

Vilma Milatić

Secondary school Hvar, ESLteacher

Downloads and links

1. Preliminary statement

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.

1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.

1.3

DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.

Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.

Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.

1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

2. Rules

2.1

Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.

2.2

As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.

2.3

As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.

2.4

Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.

2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.

2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.

2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.

2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.

2.9

Enjoy.

Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers

Organizers

logo ŠKOLEcrop.jpg
Secondary School Hvar is located on the island Hvar in the south of Croatia. With around 300 students aged 15 to 19 and approximately 50 teachers, it is one of the smallest secondary schools in Croatia. The school offers four educational programs: gymnasium, tourism, catering and agriculture. Students in vocational develop their practical skills by doing an apprenticeship in local businesses. The school also collaborates with tourist boards, local museums, libraries, UNESCO Plain agency

#DigiEduHack #DigiEduHackHvar - Integrating cultural heritage in education

Contact us

Vilma Milatić

Project manager

vilma.milatic@skole.hr

Natalija Moškatelo

Project manager

natalija.moskatelo@skole.hr

Our challenge, your solutions
Integrating cultural heritage in education
How to get young people interested in cultural heritage? How to incorporate cultural heritage into the curriculum? Can cultural heritage thrive in the new digital age? This challenge is for secondary school students and young people up to 18. Help us solve our digital education challenge.
Cultural heritage workshops organised by students
Winner

Workshops are to be organised by students aiming at actively involving them in the learning process. Though undertaking roles and acting as multipliers, they are to encourage their peers to delve into cultural heritage.

Why Integrating Cultural Heritage in Education?

The digital contents created every day have become the core intellectual outputs of humanity’s existence and therefore potential and possible part of the future cultural heritage – a Digital Cultural Heritage. This is why integrating cultural heritage in education has become a main priority. 

Why would such an approach be useful

In the current times of the COVID-19 societal transition, we are forced to redefine the way we experience the world. Education, as one of the sectors heavily stuck in tradition, cries for innovation. This solution combines digital possibilities of the modern world with social sciences.

How to include cultural heritage in education

We want to find a way to get the youth to be more interested in cultural heritage again. The education needs to include cultural heritage in educational programs.

Partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. This year the main stage event is hosted by the German Presidency of the Council of the European Union

EIT Climate-Kic | Partner

Aalto University | Partner

European commission | Partner

Federal Ministry of Education and Research | Partner

Hochschulforum Digitalisierung | Partner

DAAD | Partner

TU Berlin | Partner

EIT | Supporter

EIT Food | Supporter

EIT Digital | Supporter

EIT RawMaterials | Supporter

EIT InnoEnergy | Supporter

EIT Health | Supporter

EIT Urban Mobility | Supporter

EIT Manufacturing | Supporter

Communication Partners

EIT Digital Alumni | Communication partner