Co-create the digital future with us!
DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of better engaging education, specially here in close relationship with industry Help us solve the challenge of making industry great again ;-) Turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24+ hours in finding the best solutions to the challenges. Best teams in LUT hackathon will already earn some great prices, and best of the best teams can win €5000 in a global award contest.
Join us online on 12-13 Nov 2020
And team up to solve our challenge:
#35 / Digital Twins - Boosting companies to new greatness!
Get Master level ECTS, Win the prices, get a job! Show deep pocket industry companies that they do not know everything? Topics like sustainable industrial production, digital twins, sensors & data & mining sector, games for industry, professional simulations. We have it all, but seats with limits!
Who can join?
In Wednesday 11.11.2020 we shall have two non mandatory, event preparing separate sessions (9:30-10:30 and 16:30-17:30) for participants to ask about the challenges AND find team members too. The actual event start at 9:30AM (GMT+2) on Thursday 12th of November 2020, with our online welcome room. After entering to the virtual event, you shall work online as a team in company & mentor guidance on Thursday and Friday, towards our nice prices. Friday 13th of November 2020 has the final presentation deadline on 16:00 afternoon, and after that teams can finalize the text inputs for their solutions to be returned to the DigiEduHack paltfrorm.
The teams with the best solutions will win Gift card(s), LUT branded prices and possible other selected secret bonuses for positive participation ;-) In addition, by completing the LUT challenges, participants have possibility to receive Master level ECTS points (three or six). Plus as cherry in the cake, winning team will be submitted as competitor of the final global DigiEduHack award contest too to be inline to win the 5000 eur price!
Mentors & Jury
The DigiEduHack will be supported by these amazing mentors and jury! Companies with their specialist: Sandvik, Process Genius, Mevea, Ainak and Hypermemo! Prof. Jari Porras and Associate Professor Ari Happonen from LUT with their long term hackathon organizing & industry partnering experience!
1. Preliminary statement
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
2.9 Who will own my idea?
IPR for any software codebase or documents produced during the competition will stay with the participating team, even though ideas cannot be protected. The challenge case owners in this event have first right of refusal to negotiate further collaboration with the team to purchase or continue working on the project initiated after the event. The right is released by the end of the year 2020, if the negotiations have not been started by then.
Frequently asked questions
We are working on the content for this page. Please feel free to contact us directly if any questions
If you got immediate questions, then please contact one of the organisers
Main Facilitator in LUT DigiEduHack 2020 event
Co-Host in LUT DigiEduHack 2020 Event
Face coverings are now a legal requirement in many public spaces around the world. But masks is causing litter problems on land and at sea. We suggest taking used medical masks and making them into a special coating for agriculture. This will solve the eco-problem of an oversupply of used masks.
System allows solving problems of optimal distribution of production facilities based on such characteristics of equipment as noise, dust, vibration and consumption, their changes and user actions.
In terms of digital experience, we studied the prospects for integrating DT and AR.
There is a lot of research being done in fields of improving the machinery part but very little on how to improve the comfort of the user actually using it. Our goal is to improve comfort and safety of user by use of digital-twin and blockchain.
World produces about 381 millions tonnes of plastic waste every year. Only 9% has been recycled and 91% of it will end up in landfill or oceans.Basically,plastic takes 400-1000 years to degrade.Hence,this software will help to convert the plastic waste into a brick which will be a building material.
We participated in the DigitalEduHack to get real market experience from companies and challenge ourselves creating a valid solution in the short period of time.
Challenge: How can we use data from the productional machines and from environment?
Our solution: Using sensor for predictive maintenance.
Safety is one of the main requirements when carrying out various works. Machines are not yet able to work autonomously without the participation of people, but what prevents them from being controlled from a safe distance? Transition to remote control of a heavy machine, its productivity by 10-30%
We get to know this digital education hackathon from our university professor, Dr. Mulari. We were aiming for Sandvik as our challenge themeas we want to find a solution that can help to decrease the damage on the machine. We had gained a lot of knowledge through this digital education hackathon.
During this digital education hackathon, we selected a challenge to predict the future of waste management on the shadow of DT and industry4. We did the task by a research-based and feedback-driven approach. As a solution, we suggest employing DT for every product and extending EPR.