Lima - 28h Desafía tu mente - DigiEduHack 2020

Lima - 28h Desafía tu mente



28h, Challenge your Mind - Access to Quality Online Education

This year's 28h initiative seeks to answer these questions. It is open to university students and teachers from anywhere in the world. We want students and teachers who, for 28 continuous hours, design and arrive at a solution proposal focused on quality education, be it for basic or higher education, be it for the countryside or the city.

Join us online on 12 Nov 2020
And team up to solve our challenge:

#17 / Access to quality education

Cerca del 30% de los estudiantes universitarios se han visto obligados a abandonar sus estudios debido a problemas de acceso y accesibilidad a los servicios educativos. El reto es diseñar un servicio educativo apropiado para la realidad peruana, especialmente de las poblaciones rurales y alejadas.

Who can join?


Teachers or educators



Education professionals


Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!


All times indicated are in the event local timezone

Cerca del 30% de los estudiantes universitarios se han visto obligados a abandonar sus estudios debido a problemas de acceso y accesibilidad a los servicios educativos. El reto es diseñar un servicio educativo apropiado para la realidad peruana, especialmente de las poblaciones rurales y alejadas.


The best solution will compete in the global DigiEduHack competition with an opportunity to win 5000€

Mentors & Jury

The list of mentors and jury will be added soon

Downloads and links

1. Preliminary statement


Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.


DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.

Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.

Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team

2. Rules


Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.


As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.


At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2020 should be uploaded on Solutions uploaded to are made public under the DigiEduHack intellectual property guidelines.


Only ONE team member should upload the team's solution on, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution login, go to "upload your solution" and follow the steps.


Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.



Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers


The Peruvian University of Applied Sciences (UPC) organizes for the fourth consecutive year the 28h educational innovation marathon, Challenge your mind. The purpose of the 28h is the development of a creative solution to a proposed problem of a social or academic nature, this year the challenge is focused on access to quality digital education. In the 2020 edition, 28h will be open again to participants from all universities in any country. It will be an open, online and decentralized marathon. Teams will compete from anywhere in the world to develop their solution for a continuous 28 hours.

Our Solutions





#DigiEduHack #28hGlobal #28hChallengeYourMind

Our challenge, your solutions
Access to quality education
Cerca del 30% de los estudiantes universitarios se han visto obligados a abandonar sus estudios debido a problemas de acceso y accesibilidad a los servicios educativos. El reto es diseñar un servicio educativo apropiado para la realidad peruana, especialmente de las poblaciones rurales y alejadas.
Herramienta que garantiza el acceso a una educación de calidad

Plataforma gratuita que permite trabajar online y offline, facilitando la accesibilidad a contenidos educativos e incluso a interacción estudiante – maestro, enfocado en poblaciones vulnerables y zonas rurales donde las condiciones sociales y económicas limitan el derecho a una educación de calidad.

Young generations learning by playing daily adventures in Edusex

EduSex is a game based on everyday stories according to the age range of the player. In a playful way children and teenagers learn about Comprehensive Sex Education (CSE). I play, I have fun and I learn!

Partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. This year the main stage event is hosted by the German Presidency of the Council of the European Union

EIT Climate-Kic | Partner

Aalto University | Partner

European commission | Partner

Federal Ministry of Education and Research | Partner

Hochschulforum Digitalisierung | Partner

DAAD | Partner

TU Berlin | Partner

EIT | Supporter

EIT Food | Supporter

EIT Digital | Supporter

EIT RawMaterials | Supporter

EIT InnoEnergy | Supporter

EIT Health | Supporter

EIT Urban Mobility | Supporter

EIT Manufacturing | Supporter

Communication Partners

EIT Digital Alumni | Communication partner