Hacking digital education to support the food entrepreneurship and innovation. The Lisbon DigiEduHack will identify innovative entrepreneurial approaches and educational methods to foster the creation of food entrepreneurs and innovation on the food system.
Join our DigiEduHack to connect with other individuals interested in the food system, digital education and innovation motivated to transform learning experiences to foster food innovation! Help us solve the challenge, turn your vision into reality and showcase your solutions on a European scale.
Teachers or educators
The full updated schedule for our 24-hour online DigiEduHack is coming soon, stay tuned.
12 November 10:00
Welcome and opening remarks
12 November 10:15
Live Panel The EIT Food Ecosystem
12 November 10:30
Live Panel Innovation on digital education
12 November 11:15
12 November 11:30
Live Lecture: Introduction to Business Model Canvas
12 November 12:15
12 November 13:30
Hacking Time and Mentorship
Mentors will be visiting all the rooms to help with teams.
12 November 20:00
Energiser with DigiEduHack Hackathons
13 November 10:00
Time for the teams to prepare the final details
13 November 13:00
13 November 14:00
Hacking Time and Mentorship
13 November 15:30
Pitch & Q&A
13 November 17:00
13 November 17:30
Winner Announcement and Closing Remarks
Solutions will be judged by a jury of experts and winning teams will be able to compete in the final global DigiEduHack award contest. The winner at the Final Global DigiEduHack will be able to win an award of 5.000€.
Manager at UBI Medical
Adjunta Professor at Católica Lisbon Business School
Executive Director at ANJE
EU Projects Manager at F6S
Executive Coordinator at University of Coimbra
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team firstname.lastname@example.org
Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
AR Game were you can be different players in the FS chain, dealing with social economical and environmental issues, as reuse of packaging,etc. Help understanding/internalizing FS knowledge improving & facilitating teaching, engagement of children/parents, driving them to a higher green awareness.
MoveWASTE is a digital, game-changing solution for food waste management and industrial repurposing.
OrangeBee is a food product based on sustainability. It's a fermented vegetable preparation that values parts of food that are culturally rejected and have the aim to encourage changes in industrial production and in the consumption habits of a heterogeneous consumer audience.
In olive mills, the discharge of effluents into the environment involves social, environmental and economic challenges. Platforms able to share research data in real time assume a great importance to HEI’s.
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. This year the main stage event is hosted by the German Presidency of the Council of the European Union