Professions Game - Test your future
This DigiEduHack is going to be the perfect blended space to initiate the mometum of co-creation and innovation of new ways of teaching, learning, assess, manage daily tasks, connect&engage with local communities. Based in real needs/problems we can hack, create, innovate and think beyond our barriers and limiting beliefs. The winning team will not only earn a local prize (XXX) as it will also have the possibility to earn the european prize of 5000€
In teaching, learning, evaluation, connecting and engaging with the community and support daily tasks, technology can offer innovative & powerful solutions for education. How we can make these processes lighter, innovative and funnier? Technology and Education can walk together. Join in. Discover.
Teachers or educators
The Hackaton activities will be help between 9h00 and 18h00 on the 9th and 10th of November. There will be a networking event on day 1 after 18h00. Final programme will be available soon.
All teams will receive a certificate of participation at the EduDigiHack. The winning team will in addition have the possibility to be part of a global DigiEduHack award contest where they can win 5000€.
Meet our mentors: Christiaan Oosterveer, Joana Dâmaso Meet our juris: Christiaan Oosterveer, Daniel Rogoz, Frederico Cruzeiro Costa
Founder of Scaling Founders
Presidente da GAP Year Portugal
Co-Founder and CEO of Kinderpedia
Frederico Cruzeiro Costa
Founder and President of SEA (Social Entrepreneurs Agency)
CEO at Sodexo
1. Preliminary statement
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host.
DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair.
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team firstname.lastname@example.org
Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.
We are working on the content for this page. Please feel free to contact us directly if any questions
If you got immediate questions, then please contact one of the organisers
Filipa Lemos Cristina
Host and Communication Manager
to adress the need of reducing the cost of set up a lab for praticing on technical courses, and also due to the increase of people learning from home, we designed arobot a small robot that allows students to pratice STEAM and also apply the knowlodge thier learn at the classroom.
Our mission is to get families back to playing an active and important role in the educational process. We want families, as well as students, to be able to participate in the school's daily routine and share their opinions, ideas and doubts.
We create online games to help you learning what you weren't taught about the real world.
We develop online simulators that recreate real life problems.
As students, we're asked to venture into choosing a field according to our abilities and ambitions in our professional future. To help us choose, we have lots of theory but not enough sense of the real life practice. Why not play as a if you were doing the job, understand the challenges?
Make a change in education throught the match of three elements, school, companies and local community
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.