Mexico - Tec de Monterrey DigiEduHack Edition - DigiEduHack 2020

Mexico - Tec de Monterrey DigiEduHack Edition



Let´s reimagine higher education in the post-pandemic world using emerging technology!

Join our DigiEduHack to connect with other creative and inspiring students, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of using emerging technology to reimagine the future of education, turn your vision into reality, and showcase your solutions on a global scale. Experts and mentors will support your team during the 48 hours in finding the best solutions to the challenges. The best teams can win €5000 in a global award contest.

Join us online on 12-13 Nov 2020
And team up to solve our challenge:

#34 / Emerging technology vs. Education in post-pandemic world

We are looking for participants to solve our digital education challenge - sign up now, we only have a limited amount of seats at the DigiEduHack Tec de Monterrey edition!

Who can join?


Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!


All times indicated are in the event local timezone

Check out our schedule for the 48 hour DigiEduHack event.

12 November 09:00

Opening Ceremony

12 November 09:30

Inspiring Session 1

12 November 10:15

Inspiring Session 2

12 November 11:15

Challenge Intro

12 November 12:00

Team meet and greet with mentors

12 November 12:30

Hacking Time

12 November 13:30

Official Lunch Break

12 November 14:30

Input Session Hacking Tips and Problem Framing

12 November 15:00

Hack continues

12 November 16:00

Checkpoint 1

Problem framing

12 November 16:30

Hack Continues

12 November 20:00

Checkpoint 2


12 November 20:30

Community Booster / Brain Rest Session

13 November 09:00

Morning Yoga Energy boost

13 November 09:30

Hack continues!

13 November 10:30

Checkpoint 3


13 November 12:00

Speed Mentoring Sessions

13 November 13:30

Official Lunch break

13 November 15:00

Input Session - Storytelling

13 November 15:45

Checkpoint 4

Pitch and MVP

13 November 16:00

Hack continues!

13 November 17:30

Final Pitch presentation and submission

13 November 19:30

Closing Ceremony - Winners Announcement


The teams with the best solutions will win a scholarship for a Business Incubator program from the Tec Lean Series for all team members, special recognition by Tec, a surprise prize from their local Department of Entrepreneurship, and in addition the possibility of competing in the final global DigiEduHack award contest, competing for the 5000 Euro prize!

Speakers, Mentors & Organizers

The DigiEduHack will be supported by amazing mentors and jury! Each team will be accompanied by a team mentor who will help them throughout the hacking process. The teams will also have access to a pool of Expert mentors from different areas of expertise!


Shar Shahfari


Design & Foresight strategist + CEO at Plural Futures Lab

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Jorge Alejandro Peralta García, PhD.


Director Fundador de Idearia Lab Agencia de Innovación


José Manuel Guevara Sancho


Sports, Business & Personal Mental Trainer

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Víctor Manuel Jiménez Rodríguez


Director de Carrera de LCDE Escuela de Negocios Emprendimiento at Tec de Monterrey

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Jan Rehak



Eder Estrada Villalba

Program and Technical Designer

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Laura Alheli Segarra Pérez



Neri Elia Ríos Enríquez



Patricia Esther Alonso Galicia

Program Designer

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Miguel Angel Rodríguez Montes

Program Designer

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Simona Grande

Program Designer

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Mariana Valdez Estrada

Yoga Instructor

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Odille Sánchez Domínguez


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Carlos Manuel Mendoza Rodríguez



Leonardo David Glasserman Morales


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Elizabeth Montoya Beltrán


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Cinthya Flores Rivera


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Edgar Ivan Noe Hernandez-Romero


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May Portuguez Castro


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Héctor Raúl Tello Velázquez


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Maria del Socorro Jaqueline Marcos Marcos


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Humberto Villarreal


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Carlos Mauricio Velázquez Camargo



Lisa Kahle-Piasecki


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Karla Macías González


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Jorge Heras


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David Dávila


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Ivonne Padilla Delgado


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Sergio González Gil


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Jessica Alejandra Ruiz Ramirez


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Adrián Herrera Bernal


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Alicia Fernanda Galindo Manrique


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Ana Cristina Villarreal Toral


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Jose Jesus Guzman Eusebio


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Georgina Medina


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Oscar Vinicio Gaxiola Camacho


Downloads and links

1. Preliminary statement


Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.


DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.

Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.

Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team

2. Rules


Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.


As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.


At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2020 should be uploaded on Solutions uploaded to are made public under the DigiEduHack intellectual property guidelines.


Only ONE team member should upload the team's solution on, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution login, go to "upload your solution" and follow the steps.


Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.



Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers


Tecnológico de Monterrey is a private university system founded in 1943 in Monterrey, México. It is a comprehensive university offering PhD, master, undergraduate, and high-school programs in Engineering, Management, Social, Arts and Human Sciences, and Medicine. It holds 31 campuses located across 25 cities in the country, and 22 liaison offices in 15 countries. In each campus there are modern and innovative facilities, creating a balance between studying and recreation. Its academic programs are accredited by international accreditation agencies such as SACS - Southern Association of Colleges and Schools, CACEI - Council for Accreditation of Engineering Education, ABET - Accreditation Board for Engineering and Technology, CACECA - Accreditation Council on the Teaching of Accounting and Administration, AACSB, AMBA, EQUIS, among others. Academic programs are also accredited in Mexico by National Council for Science and Technology CONACYT.

Our Solutions

Contact us

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Instituto de Emprendimiento Eugenio Garza Lagüera

Mentors and Support

Our challenge, your solutions
Emerging technology vs. Education in post-pandemic world
We are looking for participants to solve our digital education challenge - sign up now, we only have a limited amount of seats at the DigiEduHack Tec de Monterrey edition!
The ending point as the starting one

Before Pandemic Education still was a multifactorial problem fueled by inequality. The decision of the continuity in education is not just based on if the individual wants to study or not. If he or she belongs to a family which basic needs are not fullfilled surviving is more important than studying

Enabling demanding software accessibility without frontiers.

We are a platform that helps STEM Students and institutions who want to increase their accessibility to hardware demanding programs like autoCAD, Revit, Adobe Photoshop or Premiere.

Model suitable for students needs

The educational model has the peculiarity of choosing the dynamic of how to take classes.You can choose between online, face-to-face or pre-recorded classes and switch modes depending on your needs.

online platform that promotes collaboration between students

An online platform that halps students and teachers to effectively teach and learn in an online environment by promoting collaboration between students and clear performance indicators.

SkilLAB: team, collaborate and apply knowledge today

Our platform helps students who want to develop soft and social skills while applying knowledge to real life-like scenarios by counteracting the deficit of practice opportunities and social distancing effects and developing abilities useful to them, and society, outside the educational environment.

SkilLAB: team, collaborate and apply knowledge today

Our platform helps students who want to develop soft and social skills while applying knowledge to real life-like scenarios by counteracting the deficit of practice opportunities and social distancing effects and developing abilities useful to them, and society, outside the educational environment.

Enhance the medical students practical knowledge and learning.

Virtual Reality Surgery Simulator supported with Artificial Inteligence to enhace the student´s practical learning and with the AI evaluate each student´s competences and advances with analytic reports for the teacher.

Partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. This year the main stage event is hosted by the German Presidency of the Council of the European Union

EIT Climate-Kic | Partner

Aalto University | Partner

European commission | Partner

Federal Ministry of Education and Research | Partner

Hochschulforum Digitalisierung | Partner

DAAD | Partner

TU Berlin | Partner

EIT | Supporter

EIT Food | Supporter

EIT Digital | Supporter

EIT RawMaterials | Supporter

EIT InnoEnergy | Supporter

EIT Health | Supporter

EIT Urban Mobility | Supporter

EIT Manufacturing | Supporter

Communication Partners

EIT Digital Alumni | Communication partner