Interactive virtual field trip
Join our DigiEduHack challenge to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of the concept of a virtual exploration geology field trip with application of the latest developments in field techniques and 3D imaging. Turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges. The best teams can win €1100 as a prize!
This challenge is looking for participants who are ready to find out and develop complex solutions for a virtual geological exploration field trip or short internship for students specialized in exploration geology and / or geophysics.
Teachers or educators
The event is planned from 10 AM 12 November, till 4 PM 13 November. It will start with the introduction of the participants, the organizer team and the jury, followed by introductory lectures. The work of teams starts at 12:00 12 November and finishes at 1 PM 13 November.
12 November 10:00
Welcome and introduction of participants. Each team shall introduce themselves in a 2 minutes Pecha-Kutcha presentation.
12 November 10:15
Introductory lecture: Latest developments in ore exploration field techniques.
The presentation introduces the most advanced portable analytical and remote sensing solutions that are used in ore mineral prospecting and exploration.
12 November 11:00
Introductory lecture: Challenges in data acquisition and 3D imaging
Presentation about specific challenges of data acquisition and 3D imaging, based on the experience of the UNEXMIN project
12 November 11:30
Presentation of the challenge and available resources
12 November 12:00
Start to work in teams for the afternoon
12 November 18:00
Consultation with challenge leaders
teams will have the opportunity to consult with the challenge leaders once. Time limit of consultation is 15 minutes per team. Consultation timeslot is between 6 and 8 PM.
13 November 08:00
Continue in teamwork
Teams continue the work to finalize the portfolio of the solution until 1 PM.
13 November 13:00
Evaluation of portfolios by the Jury
13 November 15:30
Summary and award of prizes
The teams with the best solutions will win the following prizes, in addition to competing in the final global DigiEduHack award contest: First prize: 600 € (Amazon Gift Card) Second prize: 300 € (Amazon Gift Card) Audience award: 200 € (Amazon Gift Card)
The challenge will be supported by the European Federation of Geologists (EFG), Unexmin Georobotics Ltd., Miskolc Branch of the Hungarian Academy of Sciences
mentor, keynote speaker,
freelanced exploration geologist expert
Hilco van Moerkerk
mentor, keynote speaker
UNEXMIN Georobotics, GEOREKA
University of Miskolc associate professor, Unexmin Georobotics Ltd.
University of Miskolc, research fellow
dissemination, management, challenge moderator
European Federation of Geologists, project officer
University of Miskolc, PhD student
Structural geology consultant, Leapfrog software conceptual founder, Prestologic Pty Ltd.
Director Innovation & EU Relations at DMT
Geologist at Geological Survey of Belgium
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
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Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
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Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
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Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
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At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
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Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
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If you got immediate questions, then please contact one of the organisers
communication and dissemination
3D technology is more releavant method in explanations and demonstrations of a geological field area improving student’s spatial visualization ability, and recognizing and interpreting difficult real-world spatial data of outcrops, mineral deposits and etc.
Implementation of a traditional field trip has become extremely exhausted to achieve all aspects of the field trip. Hence, it is the due time to have a big step to maximize the data that can be obtained from virtual technologies especially, remote control drones and satellite images.
The solution is in the best practices for virtual learning, that is an improvement in the idea of distance learning of any geological object.
A project that allows you to immerse yourself in the world of geological research and prove yourself as a person who is adapted to work in the field.
This framework is intended to enable field trip leaders to take maximum advantage of modern technology to design virtual field trips tobe nearly as engaging as actually being in the field, while being cheaper, safer, and easier to organise, particularly in difficult times like the present
By creating Centralized Cloud based Database from 3D images to all the way down to core logging and laboratory analysis.
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. This year the main stage event is hosted by the German Presidency of the Council of the European Union