Miskolc - Solutions for a virtual geological exploration field trip or short internship - DigiEduHack 2020

Miskolc - Solutions for a virtual geological exploration field trip or short internship




Co-create virtual exploration geology field trips with us!

Join our DigiEduHack challenge to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of the concept of a virtual exploration geology field trip with application of the latest developments in field techniques and 3D imaging. Turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges. The best teams can win €1100 as a prize!

Join us online on 09 Nov 2021
And team up to solve our challenge:

#30 / Raw Materials DigiEduHack 2020 - Virtual Exploration Field Trip

This challenge is looking for participants who are ready to find out and develop complex solutions for a virtual geological exploration field trip or short internship for students specialized in exploration geology and / or geophysics.

Who can join?


Teachers or educators


Education professionals



Any questions?

You can get in touch with us: scroll up, click on the contact tab, drop us a line!


All times indicated are in the event local timezone

The event is planned from 10 AM 12 November, till 4 PM 13 November. It will start with the introduction of the participants, the organizer team and the jury, followed by introductory lectures. The work of teams starts at 12:00 12 November and finishes at 1 PM 13 November.

12 November 10:00

Event start

Welcome and introduction of participants. Each team shall introduce themselves in a 2 minutes Pecha-Kutcha presentation.

12 November 10:15

Introductory lecture: Latest developments in ore exploration field techniques.

The presentation introduces the most advanced portable analytical and remote sensing solutions that are used in ore mineral prospecting and exploration.

12 November 11:00

Introductory lecture: Challenges in data acquisition and 3D imaging

Presentation about specific challenges of data acquisition and 3D imaging, based on the experience of the UNEXMIN project

12 November 11:30

Presentation of the challenge and available resources

12 November 12:00

Start to work in teams for the afternoon

12 November 18:00

Consultation with challenge leaders

teams will have the opportunity to consult with the challenge leaders once. Time limit of consultation is 15 minutes per team. Consultation timeslot is between 6 and 8 PM.

13 November 08:00

Continue in teamwork

Teams continue the work to finalize the portfolio of the solution until 1 PM.

13 November 13:00

Evaluation of portfolios by the Jury

13 November 15:30

Summary and award of prizes


The teams with the best solutions will win the following prizes, in addition to competing in the final global DigiEduHack award contest: First prize: 600 € (Amazon Gift Card) Second prize: 300 € (Amazon Gift Card) Audience award: 200 € (Amazon Gift Card)

Mentors & Jury

The challenge will be supported by the European Federation of Geologists (EFG), Unexmin Georobotics Ltd., Miskolc Branch of the Hungarian Academy of Sciences


Krisztián Szentpéteri

mentor, keynote speaker,

freelanced exploration geologist expert


Hilco van Moerkerk

mentor, keynote speaker



Norbert Zajzon


University of Miskolc associate professor, Unexmin Georobotics Ltd.


Richárd Papp

management, mentoring

University of Miskolc, research fellow


Tamás Miklovicz

dissemination, management, challenge moderator

European Federation of Geologists, project officer


Fanni Nónay

communications, dissemination

University of Miskolc, PhD student

Jun Cowan.jpg

Jun Cowan


Structural geology consultant, Leapfrog software conceptual founder, Prestologic Pty Ltd.

Michael Haschke.jpg

Michael Haschke


Director Innovation & EU Relations at DMT


Christian Burlety


Geologist at Geological Survey of Belgium

1. Preliminary statement


Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.


DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.

Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.

Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

2. Rules


Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.


As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.


At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.


Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.


Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.



Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers


University of Miskolc is a mid-size university in Northeast-Hungary with around 8000 students in total, being the most important research and higher education centre for the NE-Hungarian region. With its highly qualified academic staff, well-equipped laboratories, instruments and equipment, the University is a major research centre of international scientific research and technical development. The series of research activities going on at the university comprise fundamental, applied and development research in the following fields: natural, technical and social sciences, as well as the humanities and arts. Established in 1735 as an Academy of Mining, Metallurgy and Forestry, the university is the oldest academic institution dedicated to mining in the European Union. The Faculty of Earth Science and Engineering has more than 280 years of teaching and research experience in relation to mining and geology.
The UNEXUP project, funded under EIT RawMaterials, is a direct continuation of the Horizon 2020 UNEXMIN project. While in UNEXMIN efforts were made towards the design, preparation and testing of an innovative exploration technology for underground flooded mines, in UNEXUP the objective is to launch the technology into the market, while further improving the system’s hardware, software and capabilities. One researcher from the UNEXUP project is going to present a keynote speak about specific challenges of data acquisition and 3D imaging, based on the experience of the UNEXMIN project.

#DigiEduHack #DigiEduHackMiskolc - Solutions for a virtual geological exploration field trip or short internship

Contact us


Fanni Nónay

communication and dissemination



Richárd Papp

Overall organization



Dániel Bánki

IT commuinication


Our Partners

Our challenge, your solutions
Raw Materials DigiEduHack 2020 - Virtual Exploration Field Trip
This challenge is looking for participants who are ready to find out and develop complex solutions for a virtual geological exploration field trip or short internship for students specialized in exploration geology and / or geophysics.
3D geology field visualization as a solution in geo-education

3D technology is more releavant method in explanations and demonstrations of a geological field area improving student’s spatial visualization ability, and recognizing and interpreting difficult real-world spatial data of outcrops, mineral deposits and etc.


Drones and Satellite images will be the solution key

Implementation of a traditional field trip has become extremely exhausted to achieve all aspects of the field trip. Hence, it is the due time to have a big step to maximize the data that can be obtained from virtual technologies especially, remote control drones and satellite images. 

Improvement of practices for virtual learning of geo object

The solution is in the best practices for virtual learning, that is an improvement in the idea of ​​distance learning of any geological object.

Immerse yourself in the world of geological research

A project that allows you to immerse yourself in the world of geological research and prove yourself as a person who is adapted to work in the field.

A short yet content-rich digital field trip for 2nd years

This framework is intended to enable field trip leaders to take maximum advantage of modern technology to design virtual field trips tobe nearly as engaging as actually being in the field, while being cheaper, safer, and easier to organise, particularly in difficult times like the present

Interactive virtual geological exploration field trip

By creating Centralized Cloud based Database from 3D images to all the way down to core logging and laboratory analysis. 


DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital