Mosta - JopAI Hackathon - DigiEduHack 2020

Mosta - JopAI Hackathon

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Hack a reminder bot to help students to stay safe!

team.jop were the winners of EU vs VIRUS the biggest hackathon in the world in remote education. We need more people to help code and have this hackathon to test your chops. The winners all get an interview - The best coder we find will receive an offer for a full time Job leading a team making an internationally branded edtech software, a salary and share options in Ninjamoba LTD. (Terms and conditions apply) Turn your vision into reality and showcase your solutions on a European and global scale. The best teams can win €5000 in a global award contest.

Join us online on 12 Nov 2020
And team up to solve our challenge:

#47 / Make a Covid-19 reminder app

We are looking for participants to solve our digital education challenge - sign up now, we only have a limited amount of seats. We are coding a solution to help make reminders for students for COVID - we need your hacking skills to create this API

Who can join?

Students

Teachers or educators

Researchers

Innovators

Education professionals

Other

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in the event local timezone

Check out our schedule for the 24 hour DigiEduHack event.

Prizes

The teams with the best solutions will win the following prizes, in addition to competing in the final global DigiEduHack award contest: We need more people to help code and are looking for a good lead coder to hire. The lead coder will receive a Full time Job leading a team making an internationally branded edtech software, a salary and share options in Ninjamoba LTD. (Terms and conditions apply) In the quest for team Jop you must complete several tasks. 3 winners of the first of these tasks qualifies you for round TWO of our interviewing process. And advances you in the global Edtech Hackathon for a chance at the global 5000 EUROS grand prize. (Terms and conditions apply) https://docs.google.com/document/d/1nBCCErWrZyz7fPU0speSFm6de8IBHm-i60m3JmmvZvE/edit?usp=sharing

Mentors & Jury

The DigiEduHack will be supported by these amazing mentors and jury! Bryan Ogden Mike Schmidt Estefania LEMA

Downloads and links

1. Preliminary statement

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.

1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.

1.3

DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.

Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.

Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.

1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

2. Rules

2.1

Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.

2.2

As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.

2.3

As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.

2.4

Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.

2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.

2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.

2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.

2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.

2.9

Enjoy.

 

3.0

The Quest for Jop TEAMJOP.COM

We were the winners of EU vs VIRUS the biggest hackathon in the world in remote education. We made an intelligent assistant to help with education.

We need more people to help code and are looking for a good lead coder to hire. The lead coder will receive a Full time Job leading a team making an internationally branded  edtech software, a salary and share options in Ninjamoba LTD. (Terms and conditions apply)

In the quest for team Jop you must complete several tasks. 3 winners of  the first of these tasks qualifies you for round TWO of our interviewing process. And advances you in the global Edtech Hackathon for a chance at the global 5000 EUROS grand prize. (Terms and conditions apply)

We are providing this intermediate open source challenge that will help IT in education for everyone.

We want you to build an open source reminder app. You may use code - low code or no code to build this.

Code a node-red flow that sends a non-repetitive positive COVID-19 specific message. https://flows.nodered.org/

The nodered instance can either be hosted at a free tier cloud service- For instance IBM or GOOGLE or AWS Or the flow can be created locally and can be wrapped to function in working IOS or ANDROID app. Or it can be running on a raspberry PI.

This “flow” must be coded in this following exact fashion. 

The deliverable must be a node-red “flow” made from open source code that can be submitted

to the public flow archives at node-red.org The flow must include the following tagline in the documentation “This flow challenge inspired by teamjop.com” The flow must be delivered with the hackathon submission application.

 

  1. Its function must have documentation that could be used to describe it at node-red.org.
  2. Note that your deliverable must be a node-red flow that can be made publicly available as open source. https://flows.nodered.org/search?type=node
  3. You must make a video with a demo of the functionality.
  4. You must make a “flow” that functions - showing its use.
  5. You must code a messaging that respects GDPR, and whatever platform (s) or channel(s) it broadcasts on.
  6. The messenger can be for single users - or part of a group. 
  7. The messenger MUST NOT BE SPAMMY.
  8. Users need to be able to mute, or stop the messaging whenever they want to.
  9. Users must be able to control how often they receive the messages on a timer or calendar.
  10. Users can choose between TERSE VERBOSE affirmations or BOTH.


Messages must only include affirmations for health taken from the

CDC Website. Any other messages will disqualify the submission. You can choose the affirmations you want to from the CDC but they must appear as a text file for easy review. https://www.cdc.gov/coronavirus/2019-ncov/prevent-getting-sick/social-distancing.html

https://www.cdc.gov/coronavirus/2019-ncov/prevent-getting-sick/prevention.html

MAY THE NODES BE WITH YOU and MAY THE BEST NODE WIN!

Teamjop.com is a project of Ninjamoba LTD We are a member of the EIT community.

https://docs.google.com/document/d/1-I6D-napVPDT0q1vw_CTEuhM3eiUYrqep53RNrjzP6A/edit?usp=sharing

Frequently asked questions

Node-red is a no-code solution. You can solve this without useing any code at all.

There are many free ways to install and host node-red. Do a search for "free node-red hosting" and pick the one you like best. Or build it locally and turn it into an app. The deverable is a "flow" that is open source - NOT a hosted working app. It could be?!?!? And this would score extra point with us. But thats not what we are asking for as our final.

Maybe - but go ahead and do this cool thing and be more competative. Only one full time paid Lead Coder job is open - but we are looking for good teams for co-laborative projects.

Yes but theres terms and conditions. :)

We are offering judgeing for this challenge and we cant tell you who will win the overall hackathon. We can advance one team to the over all judges.

Your team will have to pick it's best member to promote for team lead. But that might not be the lead coder on your team we are looking for?!?!? Perhaps your team lead already has a job. Or your team thinks another team member would be a better fit for our lead coder job.  The win is for a first interview and a chance at the next challenge in our recruitment process. 

You did not find the answer? Please contact one of the organisers

Organizers

how to stay healthy infographic.png
teamjop.com is where you can check out our remote education intelligent assistant. In the quest for team Jop you must complete several tasks. 3 winners of the first of these tasks qualifies you for round TWO of our interviewing process. And advances you in the global Edtech Hackathon for a chance at the global 5000 EUROS grand prize. (Terms and conditions apply) We are providing this intermediate open source challenge that will help IT in education for everyone. We want you to build an open source reminder bot. You may use code - low code or no code to build this.

#DigiEduHack #teamjopchallenge

Our challenge, your solutions
Make a Covid-19 reminder app
We are looking for participants to solve our digital education challenge - sign up now, we only have a limited amount of seats. We are coding a solution to help make reminders for students for COVID - we need your hacking skills to create this API

Partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. This year the main stage event is hosted by the German Presidency of the Council of the European Union

EIT Climate-Kic | Partner

Aalto University | Partner

European commission | Partner

Federal Ministry of Education and Research | Partner

Hochschulforum Digitalisierung | Partner

DAAD | Partner

TU Berlin | Partner

EIT | Supporter

EIT Food | Supporter

EIT Digital | Supporter

EIT RawMaterials | Supporter

EIT InnoEnergy | Supporter

EIT Health | Supporter

EIT Urban Mobility | Supporter

EIT Manufacturing | Supporter

Communication Partners

EIT Digital Alumni | Communication partner