Padua - Digital Learning Innovation - DigiEduHack 2020

Padua - Digital Learning Innovation

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Co-create the future of education together with us!

The Padova DigiEduHack, promoted by University of Padova and The School of Engineering, aims to develops new concepts and methods to innovate digital learning for students and professionals, and to define new procedures to evaluate the results of educational processes. Teachers, professionals and researchers will support the teams in finding the best solutions to the challenges: 1. Innovative tools and ideas for Digital High Education Learning; 2. Innovative & Digital Lifelong Learning.

Join us online on 09 Nov 2021
And team up to solve our challenge:

#53 / Digital Learning Innovation

How to improve digital learning? Which are the best technologies to use in remote educational activities? How to evaluate the effective results of digital learning? Students, teachers, professionals: we are looking for you to participate in our digital education challenge - sign up now!

Who can join?

Students

Teachers or educators

Researchers

Education professionals

Other

Innovators

Any questions?

You can get in touch with us: scroll up, click on the contact tab, drop us a line!

Schedule

All times indicated are in Europe/Rome timezone

The schedule of Digital Learning Innovation, the 24 hour Padova DigiEduHack event. See also the dowloadable pdf file in the resources section of this page.

12 November 09:30

Kick-off

• Online kick-off with all participants and the project team (Zoom session) • Introduction to the programme and targets of activities • All you need to know to get started!

12 November 10:00

Inspiring talks

Inspiring talks about: 1. Innovative tools and ideas for Digital High Education Learning; 2. Innovative & Digital Lifelong Learning

12 November 12:30

Team building

• Short considerations on inspiring talks • Team building to get you ready on the key challenges.

12 November 13:00

Break

12 November 13:30

Start hacking

Tuning in to the challenge: 1. Innovative tools and ideas for Digital High Education Learning; 2. Innovative & Digital Lifelong Learning

12 November 15:30

1st Check

Time to check that everyone is ok and progressing. Teams give a brief overview of what has been done.

12 November 17:00

2nd Check

Time to present what has been done so far and provide answers to all the questions you may have up to this point and finalizing the presentation of your hacking.

12 November 17:20

Submission Deadline and work presentations

End of hacking period: now it’s time to present your work!

12 November 17:30

Challenge #1: Innovative tools and ideas for Digital High Education Learning

Summary of activities and presentation of Challenge #1 scenario.

12 November 17:50

Challenge #2: Innovative & Digital Lifelong Learning

Summary of activities and presentation of Challenge #2 scenario.

12 November 18:10

Conclusions and road map for DLI

Summary of activities and identification of a road map for Digital Learning Innovation, under the coordination of Diran Apelian - (Advanced Casting Research Center, University of California, Irvine, USA).

13 November 09:30

Circulation of DLI agenda

Elaboration of DLI road map and definition of DLI agenda.

Prizes

All the participants will receive a gadget and a voucher for online buying of books and electronics.

Mentors & Jury

The DigiEduHack will be supported by these experts

Management DigiEduHack_Bonollo.png

Franco Bonollo

Project Manager

School of Engineering - President

Beate Brede_DLI.png

Beate Brede

Mentor

Head of Talent Recruiting Management at Fraunhofer IFAM

Diran Apelian

Diran Apelian

Mentor

Distinguished Professor at UCI's Department of Materials Science and Engineering

1. Preliminary statement

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.

1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.

1.3

DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.

Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.

Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.

1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

2. Rules

2.1

Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.

2.2

As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.

2.3

As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.

2.4

Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.

2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.

2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.

2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.

2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.

2.9

Enjoy.

Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers

Organizers

Università di Padova
“This is the University where science began in the 16thcentury in medicine and astronomy. Doctor Caius, the founder of my college, was trained in Padua and I was born 300 years to the day after the death of Galileo. So I feel a strong connection”. Stephen Hawking, during a visit to Palazzo Bo in 2006.
Scuola di Ingegneria
Founded in 1876, the School of Engineering of the University of Padova is one of Italy’s largest, with over 14,000 registered students, as well as being a leading institution in terms of teaching and research quality

Our Solutions

#DigiEduHack #DigiEduHackPadua - Digital Learning Innovation

Our challenge, your solutions
Digital Learning Innovation
How to improve digital learning? Which are the best technologies to use in remote educational activities? How to evaluate the effective results of digital learning? Students, teachers, professionals: we are looking for you to participate in our digital education challenge - sign up now!
Introduction
Winner

Facing new educational challenges needs open mind approaches, upscaling learning productivity by means of innovative use of novel digital tools and media. DALP promotes a strategy for this, through “education walks” in wich teacher and learners manage together their respective improvement.

Project Description

The platform is dedicated to teaching and learning STEM for school students and their teachers (Example of courses provided: Robotics, Coding, Mobile Apps, Electronics, Arduino, IoT). We provide STEM Education as a service.

DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital