Palestine - DigiEduHack 2020 - DigiEduHack 2020

Palestine - DigiEduHack 2020



Co-create the future of education together with us!

Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of improving the learning experience, turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the most impactful and sustainable solutions to the challenges. The selected solutions can win €5,000 in a global award contest for further develop the solution.

Join us online on 12 Nov 2020
And team up to solve our challenge:

#5 / Hacking learning experiences

Education has always been one of the major catalysts that drive humanity towards fulfilling its potential. Education Hack for Palestine is your chance to join like-minded people with diverse skillsets, form teams and build solutions that will support online education in the 21st century.

Who can join?


Teachers or educators



Education professionals


Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!


All times indicated are in the event local timezone

The event will take place online over 2 days focusing on improving the learning experience! Participants will compete with peers from over 40 countries around the world. This even is part of the annual DigiEduHack, this year will be on 12-13 November 2020 Together we redefine learning!


This Hackathon prize will be a total amount of 8000 USD, distributed between the top three spots: 1st Place: 5000 USD 2nd Place: 2000 USD 3rd Place: 1000 USD


These mentors will meet with the teams in order to give feedback on the diverse aspects of their solution, according to their fields of expertise.


Nikos Palavitsinis


Business Development


Assil Moghneyye



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Guillermo Garcia



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Runna Badwan




Davy Vanclee


Computer Science


Daoud Dajani


Computer Science

Downloads and links

1. Preliminary statement


Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.


DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.

Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.

Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team

2. Rules


Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.


As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.


At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2020 should be uploaded on Solutions uploaded to are made public under the DigiEduHack intellectual property guidelines.


Only ONE team member should upload the team's solution on, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution login, go to "upload your solution" and follow the steps.


Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.



Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers


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We are at the forefront of future learning and R&D for applying excellence and facilitating the digital market growth across Europe. We facilitate transfer of technical know-how and practical, hands-on expertise to the MENA region and across the globe. Eummena was incorporated in Belgium in 2011 and we have been on a Quest for Unlocking Human Potential ever since. Eummena brings together experts in the areas of technology-enhanced learning, learning technologies standardisation, e-learning resources, e-content, metadata for skills records, job profiles, and learning opportunities, strategies for lifelong learning and personal development, awareness raising and policy making.

Our Solutions

#DigiEduHack #ArabiaHack #EummenaHack #DigiEduHackEummena

Contact us






Community Partner


British Council

Associate Partner

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Co-Organiser and Technology Provider


TechnoPark Palestine


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Agence Française de Dévelopment


Our challenge, your solutions
Hacking learning experiences
Education has always been one of the major catalysts that drive humanity towards fulfilling its potential. Education Hack for Palestine is your chance to join like-minded people with diverse skillsets, form teams and build solutions that will support online education in the 21st century.
DigEdu_Proctoring Exam

DigEdu_Proctoring is online proctoring Exam which is plugin with moodle, and it can be transferred to other source LMS. It uses identification methods and AI algorithms based on eye detection to guarantee the best level of security and privacy. Encryption method is also used to solve intertnet issue

Home Tutor in Brief

It's an interactive safe virtual-learning service adapting appropriate methodologies and Digi Edu tools that fit Palestinian context.

It provides Palestinian families with qualified multi-disciplinary tutors engaging any school learnersـــno matter how far away they live or what their abilities are.

interactive educational platform for science labs

Jusoor is an interactive educational platform that offers interactive simulation games (virtual labs)  especially in scientific subjects, these labs through which the student can interact with The academic subject and its understanding faster, easier and smarter. 

From traditional to online, learner-centered teaching & learning

Mobile App as a tool to align online teachingand learning process experience through activities and Alternative Assessment

Parrot ChatBot & Ai Virtual Assistant

Our solution is about using Chatbot and Ai Assistant as plugins inside LMS.

The digital handwriting exercise book

QALAM is the first handwriting application in MENAregion, designed to teach students how to write using a stylus and tablet, helping kids across the world to continue their learning journey at home. Our app has curriculum aligned exercises!

we will be the first reference for Education in Palestine

What is not hidden from anyone is the number of students per class in the Arab world in general and specifically, Palestine may exceed 50 students in class, and also there is a disparity in their understanding levels, and sometimes you find there is a weakness among some teachers.

Partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. This year the main stage event is hosted by the German Presidency of the Council of the European Union

EIT Climate-Kic | Partner

Aalto University | Partner

European commission | Partner

Federal Ministry of Education and Research | Partner

Hochschulforum Digitalisierung | Partner

DAAD | Partner

TU Berlin | Partner

EIT | Supporter

EIT Food | Supporter

EIT Digital | Supporter

EIT RawMaterials | Supporter

EIT InnoEnergy | Supporter

EIT Health | Supporter

EIT Urban Mobility | Supporter

EIT Manufacturing | Supporter

Communication Partners

EIT Digital Alumni | Communication partner