Invent your ideal higher education course using the best of what active online learning can offer!
Design a pedagogical scenario for active online learning and add some sparkle to your course! The best solutions will focus on soft skills, motivation and relevance to real-life. Sign up as a team, or as an individual (and join a team on the day). Teams can work and communicate in English or French, but all solutions must be submitted in English. Experts and mentors will support your team over the two days to help you design the best solutions. Help us solve our challenge, turn your vision into reality and showcase your solutions on a European and global scale.
Join us online on 12-13 Nov 2020
And team up to solve our challenge:
#28 / Pimp my Course!
Invent your ideal higher education course using the best of what active online learning can offer! We are looking for teams of students, teachers and education professionals to solve our digital education challenge - sign up now, we only have a limited amount of seats.
Who can join?
Teachers or educators
The Pimp my Course! challenge will take place over two days on Thursday November 12th and Friday November 13th. All live sessions will take place in Zoom. The link will be shared with all registered participants. For the teamwork on designing your scenario, we provide each team with a breakout room in Zoom, but you are free to use any communication means you wish. We will provide a list of possible solutions for you. All appointments with experts will take place in your dedicated Zoom breakout room. As a participant, you will get access to the Pimp My Class platform on which you will find the detailed programme as well as all additional resources to help you develop your scenario. You will also see the availabilities of our team of experts and be able to make appointments for tailor-made support.
12 November 09:00
Live session 1 - Welcome and teambuilding
Get an overview of the challenge, meet the organisers and start getting to know your fellow participants. This live session will take place in Zoom. Link will be shared.
12 November 10:30
Scenario design 1 (in teams)
Start work on your scenario. Your goal: decide on your topic, give it a title, define your objectives and provide us with the names of your team members by 13:00 CET.
12 November 13:00
Share the outline of your scenario via the Pimp My Course platform: title, context and main objectives. Remember to confirm the names of your team members.
12 November 13:00
Make sure you take the time to eat, rest and get some exercise!
12 November 14:00
Live session 2
In this short live session, let us know what support you think you are going to need. We'll also be welcoming new participants from other timezones!
12 November 14:30
Scenario design 2 (in teams)
Your aim for the end of day 1: Refine the learning objectives of your scenario, identify the soft skills and active learning approaches. Expert appointments available.
12 November 18:00
Share your progress - upload your draft scenario to the Pimp My Course platform.
13 November 09:00
Live session 3 - Welcome to Day 2
Welcome back! Here we'll provide you with more information about submitting your solution - to us at Pimp My Course and to the global DigiEduHack challenge.
13 November 09:30
Scenario design 3 (in teams)
By now you should be fine-tuning your scenario, describing in detail the online learning activities the tools which support these. Expert appointments available to help you.
13 November 12:30
Grab something to eat, take a short nap or get a bit of exercise to recharge your batteries in preparation for the final stages!
13 November 13:30
Finalise your scenario (in teams)
It's time to put the finishing touches to your scenario. Make sure your template is complete, and don't forget the overall DigEduHack submission canvas. You're almost there!
13 November 16:00
Submit your solution!
Upload your scenario to the Pimp My Course platform and submit your solution via the DigiEduHack website. ONE person submits on behalf of each team!
13 November 16:30
Live session 4 - pitch your solution!
You have 3 minutes to pitch your solution to the jury! This will be followed by a short Q&A. Stick around for a fun activity while the jury deliberate!
13 November 17:30
Live session 5 - announcing the winners!
It's time to announce the winning solution(s) and celebrate!
The teams with the best solutions will win the following prizes, in addition to competing in the final global DigiEduHack award contest. First prize: vouchers to the value of 800€ (divisible among individual team members). Second prize: vouchers to the value of 200€ (divisible among individual team members). The winning solutions will be considered for inclusion in the eLene4Life Dynamic Toolkit, a collection of pedagogical scenarios for active learning methods and approaches. Your solution will be visible by teachers and learners across Europe and beyond! Members of the winning teams will also be invited to contribute to a scientific publication.
Mentors & Jury
The Pimp my Course! challenge will be supported a team of experienced coaches and experts, as well as an international jury. [Details coming soon]
1. Preliminary statement
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team firstname.lastname@example.org
Prior to joining DigiEduHack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you take part as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
Image rights. I agree that the photographs, screenshots and videos taken during DigiEduHack in which I may be included can be used on social media for the sole purpose of communication and promotion of DigiEduHack. I can request at all times to have a picture / video with my image to be edited out.
A lack of interaction between teachers and students became even more evident during the 2020 pandemic. Usual business games and case studies restrain creativity and spontaneity. Our RPG offers life-like situations solved through cooperation, improving motivation all along the learning adventure!