Prague - Smartphone: School in a pocket - DigiEduHack 2021

Prague - Smartphone: School in a pocket

HEADLINE PARTNER

Avast_Foundation_Stacked_Logo_V2_WhiteFill_Symbol_Without_TM_Positive_Orange_RGB.png

MAIN PARTNER

Share

Smartphone: School in a pocket

Today, almost everyone has a smartphone - a student, a teacher and a parent. Are smartphones just for playing games and scrolling on social networks? How to use them innovatively in school to contribute to the development of pupils, teachers and parents? Join the Smartphone: School in Your Pocket challenge and share a solution, prototype or finished product for the innovative use of smartphones at school that is realistic, easy to implement and inclusive.

Join us online on 9-10 Nov 2021
And team up to solve our challenge:

#2 / Smartphone: Škola v kapse

Today, almost everyone has a smartphone! Are smartphones just for playing games and scrolling on social networks? Join the Smartphone: School in Your Pocket challenge and share a solution, prototype or finished product for the innovative use of smartphones at school.

Who can join?

Students

Teachers or educators

Researchers

Education professionals

Other

Innovators

Any questions?

You can get in touch with us: scroll up, click on the contact tab, drop us a line!

Schedule

All times indicated are in Europe/Prague timezone

The deadline for registration is October 27th, followed by the first online meeting of participants on Monday, November 1st, in order to get to know each other and start to form teams. In the week before DigiEduHack, there will be interesting workshops and events for participants. The hackaton will start on Tuesday November 9th at 8am. The announcement of results will take place on Wednesday 10th around 8:30pm.

Prizes

The jury will select one winning project as a representative to the global round of DigiEduHack. Interesting prizes will be prepared for the winners. All participating teams will receive a certificate and a small reward.

Mentors & Jury

The DigiEduHack will be supported by these amazing mentors and jury!

Kristýna Schusterová.jpg

Kristýna Schusterová

Jury

The Global Exec

Herdová, D. (O2 Chytrá škola).jpg

Dominika Herdová

Jury

O2 Chytrá škola

Tomáš Hart2.jpeg

Tomáš Hart

Jury

Fouder of Educator.cz

Karel Klatovský.png

Karel Klatovský

Jury

Education Programs Manager in Microsoft

dplesinger.jpg

David Plešinger

Jury

Acer Channel Manager CZ

Alan Fabik 3.jpg

Alan Fabík

Jury

Founder of Hardwario

sara-polak.jpg

Sara Polak

Mentor

Archaeologist in AI

Miky Škoda2.png

Miky Škoda

Mentor

Head of Communication in Educator.cz

Daniel Pražák.jpg

Daniel Pražák

Mentor

Teacher & Spokesperson in Otevřeno

Filipi_Zbynek_400.jpg

Zbyněk Filipi

Mentor

University of West Bohemia Teacher

Lukáš Hudeček.jpeg

Lukáš Hudeček

Mentor

CTO in Educator.cz

anezka_bw.jpg

Anežka Müller

Mentor

Community & Projects in Česko.Digital

naske-petr.jpg

Petr Naske

Mentor

Project Manager of PPUČ, digital education expert

Stanislav Volčík 2.jpeg

Stanislav Volčík

Mentor

Education Expert

Jan Berki

Mentor

Teacher at Technical University in Liberec

karel_myška_foto.jpg

Karel Myška

Mentor

Key Activity Manager in SYPO project

Bohuslav Hora.jpg

Slávek Hora

Mentor

Teacher, Member of GEG community

Downloads and links

1. Preliminary statement

 

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules. In case of doubt, please ask your challenge owner/host. 


1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation, and real-life change. Even if in the end three teams will be crowned as global winners, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.


1.3

DigiEduHack is free, accessible, inclusive, and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.Do support other teams, respect the differences, encourage, help, and include others. Be fair. 
Do not shame, mock, attack, despise or hurt other participants. Be positive and remember to have fun: DigiEduHack is first and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.


1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

 


2. Rules


2.1

Prior to joining Digieduhack, you, as a participant, should pick a challenge. Most of the challenges have open recruitment; some challenges have conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "Challenges" page.


2.2

As a participant, you can only join/take part in one DigiEduHack challenge. You can join alone, or take part as a team. If you take part as a team, each team member should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.


2.3

As a participant, you are expected to take part in all/most of the activities organized by the challenge owner on 9-10 November 2021. Challenge owners can decide to make some or all activities mandatory, either before, during, or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.


2.4

Your solution should be co-created and finalized during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas, and concepts. It's not allowed to join DigiEduHack with a ready-made and/or ready-to-be-rolled-out solution or to use a ready-made and/or ready-to-be-rolled-out solution as a base for your co-creation process: you cannot re-work an already existing solution during DigiEduHack. You can get inspiration from an existing solution but plagiarism, copy, and/or any other form of treachery or deception are totally forbidden. In case of a breach of at least one rule in this paragraph, the challenge owner/host will ultimately decide on the applicable sanction (see infra 2.8). You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.


2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on a platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners.


2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how, and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2021 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.


2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.


2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organize a second deliberation and announce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution, and a new public vote will take place.


2.9

Enjoy.

  

  

  

Frequently asked questions

Aktualizované FAQ jsou k dispozici zde.

Aktuální informace sledujte na FB události nebo webové stránce DigiKoalice

You did not find the answer? Please contact one of the organisers

Organizers

MSMT_logo_bez_textu_RGB.jpg
Ministry of Education, Youth and Sports is the national authority of the Czech Republic.
digikoalice2021_digieduhack.png
National Pedagogical Institute is the national institution of the Czech republic responsible for methodological support and further education for schools.
Czechitas_logo_800.png
Czechitas We are a non-profit organization made up of young women and men who all share one common goal – to increase diversity in the world of IT and to fight for a higher level of digital proficiency among women and in the new generation. Thousands of women and hundreds of children have already discovered the world of information technology with our help. We motivate them and educate them. We teach them to programme, code and work with data. We organize workshops at various levels of advancement, summer camps, retaining and evening courses. We also help our graduates to find their dream jobs in the field and we connect them with our partner companies. We inspire, educate and apply new talents to strengthen diversity and competitiveness in IT. We get new blood where it is most needed.

#DigiEduHack #PragueDEH2021

Our Partners

Our challenge, your solutions
Smartphone: Škola v kapse
Today, almost everyone has a smartphone! Are smartphones just for playing games and scrolling on social networks? Join the Smartphone: School in Your Pocket challenge and share a solution, prototype or finished product for the innovative use of smartphones at school.

DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital