AMiGO: Learn, Test and Enjoy
Solution
HEADLINE PARTNER
Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of "LEARNING ASSISTANT BOT", turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges. The best teams can win €5000 in a global award contest.
Join our DigiEduHack to connect with other educational professionals, innovators, entrepreneurs and mentors to co-create the future of education. Help us solve the challenge of "LEARNING ASSISTANT BOT", turn your vision into reality and showcase your solutions on a European and global scale.
Students
Teachers or educators
Researchers
Innovators
Education professionals
Other
Check out our schedule for the 24 hour DigiEduHack Reggio Emlia event. The event will take place entirely online and the presence of the teams on the defined platform will be required to allow live communications and the support of mentors. The event will take place in Italian but the staff is available to support all foreign participants with translations of the speeches and tools in English.
12 November 09:00
Registration and welcome board
Participants will be able to connect to the online platform and register
12 November 09:30
Event Presentation
- Launch of the DigiEduHack 2020 event - Introduction to working days - Launch of the Challenge - Demos, Instructions and Useful Tools
12 November 11:00
Ready, Steady, Go!!
Start of the work of the teams, starting from the analysis of the problem and from the definition of the model to be implemented
12 November 12:30
Inspiration Time
15-minute speech on useful tools for the definition of the idea and the model, such as the BMC, and on agile work methodologies. with NICO SPADONI, Business agility coach, has been working for over thirty years in the utilities and digital technologies sector, speaker, blogger and author of the books # Agility and ContaminAction
12 November 14:00
Mentor Session
Several mentors will alternate between the work teams to support them in the development of the project
12 November 17:00
Inspiration Time
12 November 18:00
Mentor Session
Several mentors will alternate between the work teams to support them in the development of the project
12 November 20:00
End of the first day's work
The work teams can decide independently to continue their work even during the evening
13 November 09:00
Second day starts
Opening the connection on the online platform
13 November 10:30
Mentor Session
Several mentors will alternate between the work teams to support them in the development of the project
13 November 12:00
Inspiration Time
13 November 13:00
Mentor Session
Several mentors will alternate between the work teams to support them in the development of the project
13 November 16:00
Delivery of projects and presentations
All work teams must deliver their project with a presentation pitch attached. A jury of experts will evaluate the works.
13 November 17:00
Pitch Session and Awarding of the winners
All teams will have the opportunity to publicly present their project. At the end, the winning team of the DigiEduHack Reggio Emilia 2020 will be announced
13 November 18:00
Thanks and greetings
The teams with the best solutions will compete in the final global DigiEduHack award contest! Other partner Prizes TBD. THE AWARD FOR THE WINNING TEAM WILL BE: A good AMAZON from 50 €. For each participant of the team. In addition, the winning idea of DigiEduHack Reggio Emilia 2020 will have the opportunity to be selected among the best 12 solutions globally. These solutions will be presented for a public vote on Unite Ideas, a United Nations voting platform. The 3 solutions that will obtain the most public votes will be declared Global Winners and each team will receive a: cash prize for a 5000.00€ for the development of your solution.
The DigiEduHack will be supported by these amazing mentors and jury!
Mario Caruso
Mentor
Bup srl - CTO
Valerio Di Carlo
Mentor
Bup srl, Software Developer
Paolo Lasagni
Mentor
Impact Hub Reggio Emilia - President, Consultant on ICT and credit risk, University professor, Innov
Matteo Fornaciari
Mentor
Impact Hub Reggio Emilia - Vice President, PhD, Lecturer, Consultant
Francesco Buzzoni
Organizer
Ellysse srl - Innovation Manager, Bot Trainer Manager, Cofounder di Impact Hub Reggio Emilia
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com
Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
Enjoy.
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