Reggio Emilia - DigiEduHack Reggio Emilia 2020 - DigiEduHack 2020

Reggio Emilia - DigiEduHack Reggio Emilia 2020

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Co-create the future of education together with us!

Join our DigiEduHack to connect with other educational professionals, innovators and entrepreneurs to co-create the future of education. Help us solve the challenge of "LEARNING ASSISTANT BOT", turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges. The best teams can win €5000 in a global award contest.

Join us online on 12 Nov 2020
And team up to solve our challenge:

#42 / Learning Assistant Bot

Join our DigiEduHack to connect with other educational professionals, innovators, entrepreneurs and mentors to co-create the future of education. Help us solve the challenge of "LEARNING ASSISTANT BOT", turn your vision into reality and showcase your solutions on a European and global scale.

Who can join?

Students

Teachers or educators

Researchers

Innovators

Education professionals

Other

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in Europe/Rome timezone

Check out our schedule for the 24 hour DigiEduHack Reggio Emlia event. The event will take place entirely online and the presence of the teams on the defined platform will be required to allow live communications and the support of mentors. The event will take place in Italian but the staff is available to support all foreign participants with translations of the speeches and tools in English.

12 November 09:00

Registration and welcome board

Participants will be able to connect to the online platform and register

12 November 09:30

Event Presentation

- Launch of the DigiEduHack 2020 event - Introduction to working days - Launch of the Challenge - Demos, Instructions and Useful Tools

12 November 11:00

Ready, Steady, Go!!

Start of the work of the teams, starting from the analysis of the problem and from the definition of the model to be implemented

12 November 12:30

Inspiration Time

15-minute speech on useful tools for the definition of the idea and the model, such as the BMC, and on agile work methodologies. with NICO SPADONI, Business agility coach, has been working for over thirty years in the utilities and digital technologies sector, speaker, blogger and author of the books # Agility and ContaminAction

12 November 14:00

Mentor Session

Several mentors will alternate between the work teams to support them in the development of the project

12 November 17:00

Inspiration Time

12 November 18:00

Mentor Session

Several mentors will alternate between the work teams to support them in the development of the project

12 November 20:00

End of the first day's work

The work teams can decide independently to continue their work even during the evening

13 November 09:00

Second day starts

Opening the connection on the online platform

13 November 10:30

Mentor Session

Several mentors will alternate between the work teams to support them in the development of the project

13 November 12:00

Inspiration Time

13 November 13:00

Mentor Session

Several mentors will alternate between the work teams to support them in the development of the project

13 November 16:00

Delivery of projects and presentations

All work teams must deliver their project with a presentation pitch attached. A jury of experts will evaluate the works.

13 November 17:00

Pitch Session and Awarding of the winners

All teams will have the opportunity to publicly present their project. At the end, the winning team of the DigiEduHack Reggio Emilia 2020 will be announced

13 November 18:00

Thanks and greetings

Prizes

The teams with the best solutions will compete in the final global DigiEduHack award contest! Other partner Prizes TBD. THE AWARD FOR THE WINNING TEAM WILL BE: A good AMAZON from 50 €. For each participant of the team. In addition, the winning idea of DigiEduHack Reggio Emilia 2020 will have the opportunity to be selected among the best 12 solutions globally. These solutions will be presented for a public vote on Unite Ideas, a United Nations voting platform. The 3 solutions that will obtain the most public votes will be declared Global Winners and each team will receive a: cash prize for a 5000.00€ for the development of your solution.

Mentors & Jury

The DigiEduHack will be supported by these amazing mentors and jury!

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Gaia Gambarelli

Mentor

Ellysse srl - Computational linguist

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Mario Caruso

Mentor

Bup srl - CTO

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Valerio Di Carlo

Mentor

Bup srl, Software Developer

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Luca Piccinno

Mentor

ART-ER - Entrepreneurship development and innovative projects

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Fabiana Iurescia

Mentor

ART-ER, Area Manager S3 Reggio Emilia

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Andrea Bettini

Mentor

Business storyteller

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Nico Spadoni

Mentor

Business agility coach, Speaker, Blogger and Author

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Alberto Maestri

Mentor

Franco Angeli Editori - Brands, Organizations & Executives advisory

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Luca Spaggiari

Mentor

Manager and Experienced Senior Consultant

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Rosa Maria Molteni

Mentor

Spitch Italia - Marketing and Communication Manager

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Davide Orlandini

Mentor

IFOA - International Learning Project Manager

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Chiara Muzzi

Mentor

IFOA - HR Project Manager

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Paolo Lasagni

Mentor

Impact Hub Reggio Emilia - President, Consultant on ICT and credit risk, University professor, Innov

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Matteo Fornaciari

Mentor

Impact Hub Reggio Emilia - Vice President, PhD, Lecturer, Consultant

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Aldo Gangemi

Jury

UNIBO - Full Professor

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Marco Lunghini

Jury

Ellysse srl - CEO

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Giorgia Lodi

Jury

BUP srl - CEO

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Francesco Gavatorta

Jury

Strategist, Storytelling Management, Giornalista pubblicista

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Francesca Lusenti

Jury

IFOA - Responsabile Area Servizi per il lavoro

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Samuele Daolio

Organizer

Impact Hub Reggio Emilia - Comunity & Operation Manager

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Francesco Buzzoni

Organizer

Ellysse srl - Innovation Manager, Bot Trainer Manager, Cofounder di Impact Hub Reggio Emilia

Downloads and links

1. Preliminary statement

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.

1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.

1.3

DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.

Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.

Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.

1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

2. Rules

2.1

Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.

2.2

As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.

2.3

As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.

2.4

Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.

2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.

2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.

2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.

2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.

2.9

Enjoy.

Frequently asked questions

We are working on the content for this page. Please feel free to contact us directly if any questions

If you got immediate questions, then please contact one of the organisers

Organizers

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Impact Hub is an international network of spaces and people where entrepreneurs, creatives and professionals can access resources, be inspired by the work of others, develop innovative ideas and strengthen useful relationships, identifying new market opportunities. Our members are entrepreneurs, social investors, freelancers, startuppers, creatives, artists, consultants, innovators and young professionals. Impact Hub Reggio Emilia, since 2015, is the place where you come to develop an idea or a project that needs skills, support and encouragement from others, or to rent a workstation in an open environment, shared and collaborative. It is the space in which to work together to develop sustainable projects, event, solutions that meet the needs of the territory, keeping the economy and society together, through the use of participatory methodologies and constant contamination between different sectors. https://www.impacthubre.it/

#DigiEduHack #DigiEduHackRE #StrongerTogether

Our Partners

Our challenge, your solutions
Learning Assistant Bot
Join our DigiEduHack to connect with other educational professionals, innovators, entrepreneurs and mentors to co-create the future of education. Help us solve the challenge of "LEARNING ASSISTANT BOT", turn your vision into reality and showcase your solutions on a European and global scale.
AMiGO è un chatbot amico degli studenti

AMiGO è un chatbot in grado di migliorare la qualità dell’apprendimento. Per lo studente diventa un compagno di studio che lo aiuta a imparare nuovi argomenti. Per l'insegnante diventa uno strumento di monitoraggio per individuare criticità e problemi.

DEVELOPER LEARNING BOT FOR CORPORATE COMPANIES

Professional training in IT has never been more achievable! DeLeBo is an intelligent chatbot/mentor for IT companies. It promotes knowledge sharing, while saving time, money, and improving company relationships, driving to success through digital innovation. 

EVA bot evaluates your preparation on specific exams

EVAluate your preparation on specific exams with EVA (Exams Virtual Assessment)!

The high-tech bot to help students prepare for their studies for university exams.

Reorganize your study for a better future
Winner

With OKPROF, a learning assistant bot, we want to optimize learning processes and the study method, accompanying users to focus on what they need in an effective and efficient way.

Partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. This year the main stage event is hosted by the German Presidency of the Council of the European Union

EIT Climate-Kic | Partner

Aalto University | Partner

European commission | Partner

Federal Ministry of Education and Research | Partner

Hochschulforum Digitalisierung | Partner

DAAD | Partner

TU Berlin | Partner

EIT | Supporter

EIT Food | Supporter

EIT Digital | Supporter

EIT RawMaterials | Supporter

EIT InnoEnergy | Supporter

EIT Health | Supporter

EIT Urban Mobility | Supporter

EIT Manufacturing | Supporter

Communication Partners

EIT Digital Alumni | Communication partner