eDoPy

eDoPy

Our challenge, your solutions

All in one solution to Learn python and program a robotic arm.

A tool to learn python programming in an interactive way. With a more user-friendly interface and added features to make the learning progress simple and enjoyable. 

pdf

Team: Menarrosti

Team members

Matteo Mirandola Muraro Enrico Marcon Filippo

Members roles and background

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Contact details

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Solution description

The final product is an improvement on the original application to allow for a better learning experience. Students can learn the basics of python programming coding the robotic arm. The application includes some python coding challenges at first unrelated to the arm to learn the basics and then including the robot into them. Being students ourselves we think that a learning system based at least in part on practical challenges makes it easier and more enjoyable to learn a programming language. To make for an easier understanding of the robot programming, the blockly code is shown alongside the python code and the real-time render, which then results in a more intuitive coding experience. There are also the most relevant positions that are already written inside the editor, in order to help the user. The application can be used to enhance digital education by creating interest in the students about the automation industry. The solution can provide benefits such as getting some students into automation and getting them interested in the Comau company.

Solution context

The application UI is not user-friendly and the interface is not optimized for learning. Being students ourselves we noticed that from the beginning we had some trouble even trying to get the robot to move. To solve this we redesigned the UI and we united all the different tools into one application. The robot live render is shown alongside the controls to make for an easier first experience. A python editor is implemented into the application allowing for a real-time development environment. The coding challenges play a big part in the learning side of the application, making the learning process a challenge in itself. 

Solution target group

The target group is formed by middle and high school students, it can be a good introduction to coding for the younger and a way for the more experienced students to learn a new programming language.

Solution impact

The solution impacts students, which often don’t enjoy the classic teaching methods. Based on our personal experience we noticed that the classic teaching method used in school doesn’t work with IT subjects. Often for the teachers, it’s really hard to get the students interested in a topic. This solution can impact students and teachers in a good way, getting the students interested in the topic.

Solution tweet text

An alternative way to learn to program and get into automation with an engaging learning method based on coding challenges.

Solution innovativeness

There are already some coding challenges websites but our implementation takes it a step further, creating a feasible solution for the schools. The addition of the robotic arm makes the coding more engaging than having to code without any goal. It’s also the perfect environment for using and programming a robotic arm, even for someone who doesn’t have any coding skills, making the experience more intuitive.

Solution transferability

The solution can be transposed to other programming languages very easily. Moreover, this learning method can be implemented with other products that need to be programmed.

Solution sustainability

The solution is very budget-friendly because it can be used without the physical robotic arm, making it more accessible to everyone. In cases of students not being able to go to school, for example with covid, the solution is still applicable. The solution can be adopted by schools alongside classic teaching methods.

Solution team work

We already worked as a team before, we get along well and we work well together. We like joining challenges, we are more interested in coding competitions but also hackathons. We are also planning to join the reply coding challenge in march.

Downloads

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DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital