Fun Escape

Fun Escape

Our challenge, your solutions

Emergency training

The Fun Escape is a game, which is going to train and prepare children for critical situations like fire, flood, snowstorm, and cybersafety.

pdf

Team: Artemis

Team members

Gocha Gunashvili, Luka Babunadze, Nutca Simonishvili.

Members roles and background

The group consist of students from  Ilia state and San Diego state universities. We have experience in web programming, graphic designing and project management.  

Contact details

gunashvili1999@gmai.com luka.babunadze.1@iliauni.edu.ge

Solution description

The Fun escape is a browser-based game which provides the simulation of critical situations. The game is choice-based, which means that a player has several chooses that enables a user to change the outcome of the game. The Fun Escape can be used to prepare children for the difficult challenges of life and stay calm in different situations. It can be used by the teachers at schools for competition between students. The main goal of the solution is to increase awareness and ability to act in difficult situations.

Solution context

According to the U.K statistics, 77% of the population do not know how to give the first aid. In addition, 20% have information but do not have the courage to act. Therefore it is important to info people about the measures that they should take in difficult situations. such as during fire alarm, snowstorm and etc. 

Solution target group

According to the Georgian government's recommendations, the target group of the solution are the students of primary school. The fun escape will give them training, how they should act in challenging situations described above. 

Solution impact

The goal of the game is to increase awareness and encourage people to act properly in difficult situations. The benefits of the solution can be measured by the increased knowledge among students.

Solution tweet text

Browser-based, choice-based emergency simulator.

Solution innovativeness

The Fun Escape is choice-based and enables a player to change the outcome of a game. It can give different solutions according to the situation and the user will learn from his/her mistakes. Moreover, there is a similar type of game called Sparky's Fun House, that gives instruction to its users for difficult situations. But, it gives a specific challenge and a student should directly follow than, while our solution gives a user freedom to choose. 

Solution transferability

Our solution is concentrated on schools, but it can be used by people of different age groups. It can be used by friends for competition and creating fun ways of solving difficult situations. 

Solution sustainability

With the help of Georgian emergency service "112", our group will provide the game situations and solutions according to standards of 112, The solution should be used by teachers at schools. Students will play the game and learn from their mistakes. The long term goal is to translate the game in different languages such as English and Russian and involve students from different countries. 

Solution team work

Our team consist of a programmer, a graphic designer and a project manager. We have the same goal to help the global and local educational system and this difficult situation and we are willing to continue our work together.  

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DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital