GambuZ

GambuZ

Our challenge, your solutions

We promote spaces for interaction between students in a VR enviro

We help universities to improve their academic performance by providing spaces for interaction with other students in a virtual reality environment.

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Team: TEAM 25 - GAMBUZ

Team members

GAMBUZ

Members roles and background

Students 

Letymar Antonella Namoc Dominguez

Kevin Edinson Vilcherres Trinidad

Katherine Maria José Palacios Llancari

Mentor

Jhosselyn Sanchez Aliaga

Contact details

u201817882@upc.edu.pe

Solution description

We help universities to improve their academic performance by providing spaces for interaction with other students in a virtual reality environment.

 

Solution context

1. Virtual reality university campuses
2. Interaction most similar to reality according to the situation
3. Virtual reality spaces
4. Play spaces
5. Company
6. Virtual communities

Solution target group

Clients: Universities Users: Universities

Solution impact

1. Bad college life experience.
2. Interpersonal shortages with people from different careers and campuses.
3. Lack of spaces for interaction between university students
4. Weak interpersonal relationships between college students affect their academic performance.

Solution tweet text

We promote spaces for interaction between students in a virtual reality environment

Solution innovativeness

Focused on generating a comprehensive university experience

Solution transferability

The project is scalable to generate diverse experiences inside and outside the university environment

The project is applicable to other environments including schools

Solution sustainability

Virtual reality technology is increasingly growing and economical, so there is a great opportunity in its application in the short term.

And current generations prefer more to interact in virtual environments. A clear appreciation of this is online games.

Investigate the needs of the environment and do a benchmarking. Evaluate technology providers. Generate the virtual reality service.
Administratively manage the solution. Analyze and innovate in the service to enhance scalability

Solution team work

Yes. We will continue to work with the same team adding complementary technology profiles.

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DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital