In The Past..

In The Past..

Our challenge, your solutions

Study history by traveling through the past

Reviving women’s stories and providing information to the target audience, also teaching important historical events, civic education and human rights.


Team: Nameless

Contact details

Solution description

The game depicts women living in the XIX-XX centuries, who played an important role in the cultural and social development of the country. At different stages of the game, the participant meets 10 different women, learns about their experiences, and learns history through various puzzles, dialogues, and hints.

Solution context

  1. Lack of information about the historical role of women in society.
  2. Less opportunity for students to perceive facts in a historical context.
  3. Lack of the following skills in students: Low ability to find, integrate, interpret, and understand, evaluate information.

Solution target group

School children from 6th grade to 10th grade

School children above 10th grade

Students and anyone interested in these issues 

Solution impact

The main result of the project will be to spread information about the stories of unknown women, which is a kind of motivator for the younger generation. As a result of the project, society will be more closely acquainted with the stages of women's emancipation from the end of the 19th century to the present day. Young people will get acquainted with women who had progressive views a century ago and who made Georgian culture an integral part of Western civilization.

Along with the history of women, players will gain knowledge about civil and human rights, as well as important historical events in Georgia in the XIX-XX centuries, which were related to independence, freedom, justice...

At the end of the game, according to the results of the quizzes, we will understand the level of knowledge in the students.

Solution tweet text

The game takes the participant into the past and gives them the opportunity to meet historical figures and characters, establish communication with them and learn more.

Solution innovativeness

Due to the variety of mobile applications, similar types of games already exist in different fields however, the content of our team animated game makes it unique. The game simultaneously covers history, civil and human rights, and specific issues related to women’s biographies, such as: art, activism, sports, writing, and more.

Solution transferability

Due to the diversity of women’s stories, the game can be used in other contexts.

Solution sustainability

  1. Foreign women will also be added to the game and an English language version will be created
  2. The number of Georgian women will constantly increase
  3. A quiz section will be added where the student will enter to test their knowledge and receive badges
  4. Add a chatbot to the dialogs section
  5. Perform missions in outdoor locations

Solution team work

Our team worked 2 years ago on a paper that covered the issues of women's emancipation in Georgia in the XIX-XX centuries. The idea of the game is also a kind of continuation of our research and as a result of working together, we created a prototype of the idea in 2 days. In the future, we are still going to work actively on this topic.

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DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital