Interactive TUB Campus

Interactive TUB Campus

Our challenge, your solutions

Making of digital learning a videogame-like experience

Virtual teaching has become reality - yet experiencing university alone on the couch is neither fun nor effective. What if we could re-establish the university's social environment - even in virus times and from abroad?

pdf

Team: Virginia Merico

Team members

Maria Vanina

Contact details

mericovirginia@gmail.com

Solution description

The Interactive TUB Campus is a virtual simulation of the TUB Campus. It enables students and professors to interact while teaching remotely! Every persona on campus has his/her very own avatar who can raise the hand in class room, exchange with the neighbour and bump into new friends on its way to a lecture. The Interactive TUB Berlin Campus not only revolutionates digital teaching: it makes of university a videogame-like experience! Ready to play?

Solution context

Allow students to interact with each other and professors, experiencing university environment even when studying remotely, increase motivation through compensation of missing social contacts Nice surplus: Unify all platform available on tu berlin

Solution target group

Students and teachers in a remote environment

Solution impact

Allow students to interact with each other and professors, experiencing university environment even when studying remotely, increase motivation through compensation of missing social contacts Nice surplus: Unify all platform available on tu berlin

Solution tweet text

innovative product for digital teaching, making of remote university time a videogame-like experience

Solution innovativeness

Comparable solutions are already available on the market (Sims, Virtual Reality games), yet this solution is more innovative and digital than every available solution currently used by educational institutions (Wonder.me, Zoom)

Solution transferability

roll-out to every other institution, transferable to every other remoty conference, meeting hold by an institution

Solution sustainability

  1. Socially sustainaible as we integrate social environment into a socially-poor context, Human sustainable if human replacement is avoided (solution: availability of digital lessons on Interactive campus only when personal teaching remotely), economic sustainablity delievered by one certificate and one programming team + updates (compared to VR economic friendly); environmental-friendly as no additional technological equipment is needed by the end-user and it reduces the time spent on computer navigating through different platform (yet likely to increase radiation because of data volume)

Solution team work

Woked perfectly, idea started from virginia and then we developped it together . nice team work!

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Partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. This year the main stage event is hosted by the German Presidency of the Council of the European Union

EIT Climate-Kic | Partner

Aalto University | Partner

European commission | Partner

Federal Ministry of Education and Research | Partner

Hochschulforum Digitalisierung | Partner

DAAD | Partner

TU Berlin | Partner

EIT | Supporter

EIT Food | Supporter

EIT Digital | Supporter

EIT RawMaterials | Supporter

EIT InnoEnergy | Supporter

EIT Health | Supporter

EIT Urban Mobility | Supporter

EIT Manufacturing | Supporter

Communication Partners

EIT Digital Alumni | Communication partner