Our challenge, your solutions


The online game of Puzzle, but without pictures. It is the puzzle where childrens will do mathematics, translate words, answering quations and other.


Team: KIDS

Team members

Aleksandre Kapanadze; Irina Selepanova; Diana Lekishvili

Members roles and background

Idea is of Aleksandre Kapandze; Diana Lekishvili is egent of the education developing; Irina Selepanova is a psigologiest...

Contact details

+995 595 12 44 08

Solution description

The online game of Puzzle, but without pictures. It is the puzzle where childrens will do mathematics, translate words, answering quations and other. Ofter do the puzzle, childrens my yo see one of part of the comics, but to open another part, the need to play and close another arithmetical or other puzzles.

In the game the is an online game, and childrens can play beetwin each other and grow not only local points, but online points too. The most cooler will be child, how knows more then other.

Solution target group

TARGET GROUP IS school childrens from first to 9th class.

Solution impact

Impact is that the game is with interactive process.

Children will leard by playing.

There is online game component.

And to do the puzzle the is no only need to know ex. mathematics, but you need to have logical and analitical scills, becouse in one puzzle my be 2 or more parts with icual answer. 2+2=4 and 6-2=2, but only one of this to must be putted in concret place.

Solution tweet text

KIDS game with interactive progress, to learn by playing

Solution innovativeness

Inovativeness is that we are using clasic puzzle to not to only play, but to learn. There is no in the world educational game with puzzle. Why puzzle? Becouse children like puzzles and it will be interesting for them to play new version educational puzzles.

Solution transferability

We can do this game as online game + as table game.... We can put insde the online game any mecanithms to do the process as growing poins more interesting... It is new one, and it will work. in 2010 year the 10-th more popular app game woth educational !

Solution sustainability

it has it... 

Solution team work

We are 3 persons, students an we work on this game such as long time... The problem of Hakaton is thet we do not have such more time to do presentation of all parts and mecanithms of game... We presented only general part, and other we will present after on a global workshop.

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DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital