Our our challenge focuses on the following question: how can Virtual Words, Virtual Reality and Augmented Reality contribute to improving student’s motivation and learning process? Help us to find solutions and to propose innovative ideas for immersive learning experiences.Read more about Improving learning process through VWs, VR and AR
Let’s L&T (Let’s Learn&Teach)
Augmented Reality in support of students in housing therapy
The solution consists of a AR Web App based on cooperative learning, peer to peer and learning by doing. It allows a student at home and his classmates to build together useful resources, so that everyone can participate actively
Cardone Sara (Student)
D’Orazio Marilù (Student)
Mancini Serena (Student)
Colonna Fabrizio (Innovator)
De Candia Davide (Innovator)
Sgaramella Davide (Innovator)
Miglietta Paola (Teacher)
Toriello Francesca (Teacher)
Problem: A lot of students study at home or at the hospital for health problems.
Challenge: Our solution consists of a Web App that allows student at home and his classmates to build all together useful resources, so that everyone can participate actively, assure curricular success of all students and, in particular, the ones in housing therapy. As a consequence, their inclusion will be improved thanks to all the opportunities offered from the new technologies and in particular from Augmented Reality.
Solution target group
The target group for our solution involves both students at home and students in the classroom.
The impact is to be considered in the mid and long term since all the society will benefit from conscious and responsible students who will also become competent and expert in digital technologies.
Solution tweet textThe Web App designed by our team allows the students in housing therapy and their classmates at school to co-create learning materials, all school year long under the teacher’s guide. It’s a flexible resource, adaptable to the needs of the school class and of the student at home
This solution matches:
co-creation of learning material; open educational resources (OER); online delivery of content (MOOCs, e-learning modules, etc.); asynchronous online learning activities (e.g. discussion forums, wikis); synchronous online learning activities (e.g. real-time virtual classrooms/seminars); Digital assessment.
It can be used in different subjects, for example History, Geography, Art, on Museal Education and other divulgation areas.
Our plan consists of a Web App designed for multi-platform use. This is a starting point, and we plan to add new features over time.
Solution team work
In this work, we worked a lot as a team, integrating the different skills, and coping continuously with solutions and future modifications of the project
Team members: Cardone Sara (Student), D’Orazio Marilù (Student), Mancini Serena (Student); Colonna Fabrizio (Innovator); De Candia Davide (Innovator); Sgaramella Davide (Innovator); Miglietta Paola (Teacher), Toriello Francesca (Teacher).
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