Emotivator

Emotivator

Our challenge, your solutions

Emotivator

Are you lost with your emotions? Do you understand them? Come to meet Emil and together learn about emotions on a journey of life. Try Emotivator App!

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Team: Emotivators

Team members

Lenka Barišová, Maxmilián Tvrdík, Tomáš Vojkovský, Eliška Adensamová

Members roles and background

Lenka Barišová - Education professional, coordinator of educative programmes, role in the team: illustrations, creating idea concepts and content, text content, research

Maxmilián Tvrdík - student, role in the team: graphic design, animation, video, logo

Tomáš Vojkovský - student, role in the team: graphic design, animation, video, poster

Eliška Adensamová - student, edtech enthusiast, digital humanities, role in the team: idea topic, research, creating idea concept and content, text content, document organization

Contact details

Lenka Barišová: barisovalenka@gmail.com EA: eliska.adensamova@gmail.com

Solution description

We created a prototype of an application (for any device) aiming to educate users about their emotions, feelings, values, character and talent through storytelling. Users are gaining knowledge about emotional intelligence via exploring the story of a character (for example painter Emil) who guides them through multiple  different tasks.

 

The detailed description of the app: The whole application is interactive. At the beginning there is a dashboard containing different topics. User selects one of them and is at first guided through the story in order to get to know the topic. This is an educational part of the application. Following the user's freshly gained knowledge about the topic, the app encourages users to test it by offering her/him to create outcomes.

 

In our example, we focus on emotions. In this case, the user clicks on the topic - emotion and is taken to the story of the painter Emil. User is guided by Emil through the story while solving different tasks. User continues step by step in the story by solving these tasks (answering questions). At the end of the process the user should be able to understand different emotions and the color referring to specific emotion. The educational process for the user does not end with the story, but is followed by the possibility for the user to draw a picture on the theme How do I feel today? There is also an available kit of questions for the user to ask himself/herself or somebody else about those questions.

Solution context

The topic of emotional intelligence came to our mind as it is not with enough attention in the Czech education system. During our research, we found out that there exist applications tackling the topic, but mostly focusing on wellbeing, anxiety, depression and meditation without educative elements in them. There are some websites covering the topic, but most of them deal with the issue via workshops and offline environments with suggested games. There is so far one recent approach about creating an emotional learning book, but that is about a physical book or PDF version, not an application. We came to the conclusion that the area of education around emotional intelligence is lacking applications with educational elements tackling such issues.

Solution target group

The target group of prototypes in this phase are students 8 - 13 years. We are aiming to reach an older audience (13-15) as well with further elaboration and development of the idea.

 

Parents and teachers count as our target group as well.

Teachers can use the application as a tool in a lesson for a more clear explanation of the topic and as an interactive element.

 

Parents can use it as a tool for communication with their children about topics that might not be so easy to talk about or as an improvement of communication about more difficult topics.

Solution impact

The emotional intelligence education at schools needs more attention. Our goal with the application is to enhance the methods for educating about emotional intelligence and to bring the discussion on the table. We want to highlight the issue by encouraging students, teachers and parents to take part in the process.

 

We were discussing possible options concerning creating accounts, personal data and saving data. Since none of our team members is an expert in a field of development and programming, we have to discuss further such details with an expert. The idea is to store the data for the user as the user can track his results back any time and see the progress or knowledge he gained. We have not specified the account log in, if it will be through input of the user data, or just through a phone number or even possibly without login, but then the user could not probably have the data stored (or maybe there is an option?). We would like to offer the user to see his result back, but not to force for any log in at the same time.

Solution tweet text

Are you lost with your emotions? Do you understand them? Come to meet Emil and together learn about emotions on a journey of life. Try Emotivator App!

Solution innovativeness

We came with a solution to create an original and unique application helping users to understand their emotions, their personality, themselves. We implemented educational and gamifying elements with self-learning tools improving also self-observation of the user. We think that stories and interactive elements are a strong way of explaining complex topics.

Solution transferability

Teachers can use the application as a tool in a lesson for a more clear explanation of the topic and as an interactive element.

 

Parents can use it as a tool for communication with their children about topics that might not be so easy to talk about or as an improvement of communication about more difficult topics.

Solution sustainability

The plan for the future is to implement more topics about self-awareness into the app and also to spread the application into the school community and encourage children to use it.

Solution team work

Our team contains members from different backgrounds which contributed to the discussion of our solution. We work together a lot, but also divide tasks effectively. We used google docs to share our workflow, Zoom and Slack for communication and Figma for our prototype with illustrations made in Adobe Illustrator.

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DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital