Game about basic attributes of wine and winemaking
Wine is one of the best inventions for our civilization. At least we Georgians do believe so, May be partly because it was invented in Georgia some 8000 years ago. Gamification of winemaking is for us coalescing of ancient tradition and newest, creative, perspectives
Team: Black Room Games
Team membersGioegi Gignadze, Andria Jandieri, Rezi Qaldani, Dachi Janelidze
Members roles and background
In this hakathon our youngest team members are participating.
Giorgi is actually coding this game.
Rezi and Andria are working on Visuals.
As for me, Dachi, I am just helping them to organize better.
Our solution is "Qvevri", Serious e.g educational game that is about winemaking and teaches players basic consepts of the whole process. Objective of our game is to deiver basic knowlidge of winemaking to players. It is designed to light up interest about wine and its productio cicle from with the fermentation of grapes to go to market strategies. By playing our game players will be incentified to find up more details about wine, its production process and Georgian traditional approaches of it.
Game is designed to teach basic habits and knowledge of winemaking, further it can be developed to aqcuire additional detailization in the winemaking process. Finally, our game will rise awareness about winemaking.
Solution target group
As it is mobile game, targed audience is mainly children and youth who are interested in learning winmaking.
By playing Qvevri players will enjoy making wine in traditional Georgian way and by it will study the basic principles of winemaking.
Solution tweet textGamifying Winemaking
Gamified approach to such traditional cultural heritage as winemaking is itself extremely tricky. As it is known established cultures are not very flexible to new aproaches so our game might become new fresh air into this industry
This game can be developed for different agro industries. Previously we have developed one serious game about farm and its general requirenments, which was educational in terms that it was deliverying basic standard information about agricultural disciplines. Qvevri is distinctly developed for winemaking and its specific characteristics.
In the long term we see our game as a fun introductory product used even in schools or agriculturald institutions. It can ser as a stand alone tutoring tool for particular wine tipes.
Solution team work
Youngest members of our team was participating in this hakathon, Giorgi is just 13 years old and Rezi is 21. This hakathon will be very good experience for them.
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