Our challenge, your solutions

Game about basic attributes of wine and winemaking

Wine is one of the best inventions for our civilization. At least we Georgians do believe so, May be partly because it was invented in Georgia some 8000 years ago. Gamification of winemaking is for us coalescing of ancient tradition and newest, creative, perspectives


Team: Black Room Games

Team members

Gioegi Gignadze, Andria Jandieri, Rezi Qaldani, Dachi Janelidze

Members roles and background

In this hakathon our youngest team members are participating.

Giorgi is actually coding this game.

Rezi and Andria are working on Visuals.

As for me, Dachi, I am just helping them to organize better. 

Contact details


Solution description

Our solution is "Qvevri", Serious e.g educational game that is about winemaking and teaches players basic consepts of the whole process. Objective of our game is to deiver basic knowlidge of winemaking to players. It is designed to light up interest about wine and its productio cicle from with the fermentation of grapes to go to market strategies. By playing our game players will be incentified to find up more details about wine, its production process and Georgian traditional approaches of it.

Solution context

Game is designed to teach basic habits and knowledge of winemaking, further it can be developed to aqcuire additional detailization in the winemaking process. Finally, our game will rise awareness about winemaking.  

Solution target group

As it is mobile game, targed audience is mainly children and youth who are interested in learning winmaking.

Solution impact

By playing Qvevri players will enjoy making wine in traditional Georgian way and by it will study the basic principles of winemaking. 

Solution tweet text

Gamifying Winemaking

Solution innovativeness

Gamified approach to such traditional cultural heritage as winemaking is itself extremely tricky. As it is known established cultures are not very flexible to new aproaches so our game might become new fresh air into this industry

Solution transferability

This game can be developed for different agro industries. Previously we have developed one serious game about farm and its general requirenments, which was educational in terms that it was deliverying basic standard information about agricultural disciplines. Qvevri is distinctly developed for winemaking and its specific characteristics. 

Solution sustainability

In the long term we see our game as a fun introductory product used even in schools or agriculturald institutions.  It can ser as a stand alone tutoring tool for particular wine tipes. 

Solution team work

Youngest members of our team was participating in this hakathon, Giorgi is just 13 years old and Rezi is 21. This hakathon will be very good experience for them.

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DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital