Interactive Learning

Interactive Learning

Our challenge, your solutions

Interactive Learning

Our solution aims to make learning easier and more interactive, even from online lessons.


Team: Power Rangers

Team members

Matteo Lin, Alberto Basso, Mattia Pozza

Members roles and background

Each member of the team has a saying in the planning, design and execution of the final product.

We, as a team, work together and very hard in order to achieve a common goal: to come up with an idea that offers a valid solution to tackle a problem.

We have very little experience in this field, but we joined to challenge ourselves and to get in touch with this working environment.


Contact details

Solution description

Our final product is a mechanical arm that helps students and teachers during lectures and laboratory experiences.

It can also be controlled remotely from home, in order to engage students in laboratory experiences, which would otherwise be impossible due to the Covid-19 pandemic.

Solution context

Our solution has been created to face the current pandemic, in order to make online learning experience more interactive.

Solution target group

Our solution is targeted at school teachers and students all over the world.


Solution impact

The impact of the solution depends on whether it will be accepted and widespread in schools.

Solution tweet text

Modern problems require modern solutions.

Solution innovativeness

We don't know if our solution is innovative, but for sure the idea of implementing a mechanical arm into school environments to boost interactivity is plausible.

Solution transferability

Our solution can also be used in many other sectors, as it is already.

It can be applied with great benefits in fields where a human analysis of the problem, combined with the accuracy of a robotic arm is required:

For example : a surgeon can perform precise surgeries even from home, without the need to be physically present in the hospital.



Solution sustainability

We think that in the future, our solution will be more and more implemented in every field of the human society.

Solution team work

Our team worked very well: each member had its saying in the project and everyone worked so well 

* Climate-KIC publishes the proposed solutions developed during the DigiEduHack event solely for the purposes of facilitating public access to the information concerning ideas and shall not be liable regarding any intellectual property or other rights that might be claimed to pertain to the implementation or use any of the proposed solutions shared on its website neither does it represent that it has made any effort to identify any such rights. Climate-KIC cannot guarantee that the text of the proposed solution is an exact reproduction of the proposed solution. This database is general in character and where you want to use and develop a proposed solution further, this is permitted provided that you acknowledge the source and the team which worked on the solution by using the team’s name indicated on the website.

DigiEduHack 2021 partners & supporters

DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. In 2021, the main stage event is hosted by the Slovenian Presidency of the Council of the European Union in cooperation with the International Research Center on Artificial Intelligence (IRCAI) under the auspices of UNESCO.

EIT Climate-Kic

Aalto University

European commission

Slovenian Ministry of Education, Science and Sport

International Research Center on Artificial Intelligence

EIT Community: Human Capital