Solutions

Two Engers Team

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Project content

MEAR game combines an educational concept and exciting quests in augmented reality. The user walks around the city and visits the playing spots related to the different topics. Our quests aims at obtaining useful skills awaiting for users in every spot. 

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Team
Two Engers
Team members
Pavel Zolotov, Gleb Novikov
Contact details
ks.krushinskaya@gmail.com

VR and AR in education

Due to their visibility, VR and AR make the learning processs exciting: with the help of these technologies you can walk around Ancient Egypt at geography lessons, train specialists to work on an ultra-fast train, conduct experiments in a virtual laboratory, or even experience outer space.

Read more about VR and AR in education

Solution description

MEAR game combines an educational concept and exciting quests in augmented reality. The user walks around the city and visits the playing spots related to the different topics. Our quests aims at obtaining useful skills awaiting for users in every spot. We divide all the skills into 8 classes:

  • Biological
  • Chemical
  • Physical
  • IT
  • Technical
  • Historical
  • Juridical
  • Astronomical

Buildings of various types are places for different classes. For example, a laboratory, hospital, clinic – places for quests in biology. Offices of IT companies, technology park, coworking - places for IT quests. The user can both develop comprehensively, earning points for completing quests on various topics, or work only in the class that interests him. The skills obtained in the process of solving cases are practically applicable, for example, IT quests offer the user to get acquainted with how to work in the console, with the computer structure and how it works from the inside. Points are given for each case completed successfully and, in accordance with them, the rating for each class is built.

Solution context

The main challenge is to make education more engaging and apply modern technologies to solve the case.

 

Solution target group

The target group is 14-18 y.o. students. Using out technology they can learn quickly and in an efficient way. In addition, our app can make them familiar with various educational fields.

Solution impact

Our application solves the set tasks, providing both an amazing pastime and the development of useful skills.

AR game is available all over the globe, a user from anywhere in the world can find quests in his location.

Solution tweet text

AR mobile game helps middle and high school students to get knowledge in an engaging way. We also propose to walk around your city to find some spots, that is useful for maintaining a healthy lifestyle.

Solution innovativeness

We use new, innovative AR technologies to bring a completely new experience in education

 

Solution transferability

Our app is not available for a wide range of devices, as a lot of them do not support such a new AR technology. However, we are going to expand the list of devices

Solution sustainability

 We are going to expand the set of available quests for making our AR game more engaging. Also, we want to expand the list of supported devices, because now it’s quite limited. In addition, we are going to develop a robust monetization model.

Solution team work

Work in a team with an experienced developer is a valuable experience. Complete understanding, easy communication and the development of the future of education together – it is all about the Two Engers teams.

* Climate-KIC publishes the proposed solutions developed during the DigiEduHack event solely for the purposes of facilitating public access to the information concerning ideas and shall not be liable regarding any intellectual property or other rights that might be claimed to pertain to the implementation or use any of the proposed solutions shared on its website neither does it represent that it has made any effort to identify any such rights. Climate-KIC cannot guarantee that the text of the proposed solution is an exact reproduction of the proposed solution. This database is general in character and where you want to use and develop a proposed solution further, this is permitted provided that you acknowledge the source and the team which worked on the solution by using the team’s name indicated on the website.

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