Solutions

VR ++

SWITCH LANGUAGE:

A flexible multisensory system for the improvement of learning

The VR ++ solution refers to a flexible multisensory system for the improvement of learning, based on the implementation of commercial wearable microactuators that stimulate at least vision, hearing, smell and touch of the students attending the lessons.

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Team
TEAM 3 – Capozzi Galilei
Team members
Rossini Nicole, Annoscia Antonio, Salamino Gabriele, Sirsi Fausto, Leo Angelo, Impellizzeri Francesco, Caracciolo Ida.
Members roles and background

Rossini Nicole (Student)

Annoscia Antonio (Student)

Salamino Gabriele (Student)

Sirsi Fausto (Innovator)

Leo Angelo (Other-Innovator)

Impellizzeri Francesco (Teacher)

Caracciolo Ida (Teacher)

Contact details
ds.icscapozzigalilei@gmail.com

Improving learning process through VWs, VR and AR

Our our challenge focuses on the following question: how can Virtual Words, Virtual Reality and Augmented Reality contribute to improving student’s motivation and learning process? Help us to find solutions and to propose innovative ideas for immersive learning experiences.

Read more about Improving learning process through VWs, VR and AR

Solution description

The VR ++ solution refers to a flexible multisensory system for the improvement of learning, based on the implementation of commercial wearable microactuators that stimulate at least vision, hearing, smell and touch of the students attending the lessons. By employing cheap microcontrollers, the teacher helding the lesson could manipulate a video though a vocal control, then even activating further actuators connected to VR masks and to responsive gloves. In this manner, the visible, hearing and olfactory stimuli are transmitted through the mask, while the tactile actuators for temperature variation and micromechanical stimulation can be implemented in two gloves, for a unique experience of learning. First of all , for the editing of the 3D video shown by the teacher during the lesson, secondary  and high school students can realize short movies as homework for the first years. The success of the tool can be measured by the evaluation of the students’ motivation and by the enhancement of the skills, while the expected benefits refer to greater participation and involvement of the students, also in view of the integration of DVA children. 

Solution context

We are searching for a new instrument to increase the  involvement of  the students in school activities, in particular for the development of  skills established by the EU, up to pioneeristic levels.

The challenge that we are solving is to fix issues related to the lack of attention of the students toward the planned study topics.

Solution target group

The solution could be exploited by students ranging from elementary school to the high school.

Since the enjoyable sensorial stimulation during the lesson, the student is guided to connect all the felt sensations to the explanation of the proposed argument from the teacher.

Solution impact

The impact of the VR ++ tool has manifold advantages: at first instance, the tool is directed to arousing interest of the students toward each discipline by the full sensory stimulation. Secondary, the students can participate in the class in a positive climate through the role-playing, thus allowing a better socialization, as prerogative of the additional engagement of the DVA person. Last, but not the least, the employment of VR ++ could improve attention, memorization and problem-solving attitude.    

Solution tweet text

The VR ++ solution refers to a flexible multisensory system for the improvement of learning, based on the implementation of commercial wearable microactuators and self-produced 3D videos to be shown during lessons.

Solution innovativeness

The proposed tool represent a solution different from the previous ones, since it is expected  to have a greater sensory involvement, and even show a further degree of freedom related to the presence of a vocal control on each actuator. 

Solution transferability

The whole tool can be exploited even in other contexts, such as museums and extra curricula training courses. 

Solution sustainability

For the implementation of the solution, it is necessary to  involve the students for the interfacing of the video production, audio control and each  micro-actuator to the microcontrollers; the valued time is  of one-two years.

Solution team work

The team  worked properly. 

We can continue to work as a team in the future.

* Climate-KIC publishes the proposed solutions developed during the DigiEduHack event solely for the purposes of facilitating public access to the information concerning ideas and shall not be liable regarding any intellectual property or other rights that might be claimed to pertain to the implementation or use any of the proposed solutions shared on its website neither does it represent that it has made any effort to identify any such rights. Climate-KIC cannot guarantee that the text of the proposed solution is an exact reproduction of the proposed solution. This database is general in character and where you want to use and develop a proposed solution further, this is permitted provided that you acknowledge the source and the team which worked on the solution by using the team’s name indicated on the website.

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