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A flexible multisensory system for the improvement of learning
The VR ++ solution refers to a flexible multisensory system for the improvement of learning, based on the implementation of commercial wearable microactuators that stimulate at least vision, hearing, smell and touch of the students attending the lessons.
Rossini Nicole (Student)
Annoscia Antonio (Student)
Salamino Gabriele (Student)
Sirsi Fausto (Innovator)
Leo Angelo (Other-Innovator)
Impellizzeri Francesco (Teacher)
Caracciolo Ida (Teacher)
The VR ++ solution refers to a flexible multisensory system for the improvement of learning, based on the implementation of commercial wearable microactuators that stimulate at least vision, hearing, smell and touch of the students attending the lessons. By employing cheap microcontrollers, the teacher helding the lesson could manipulate a video though a vocal control, then even activating further actuators connected to VR masks and to responsive gloves. In this manner, the visible, hearing and olfactory stimuli are transmitted through the mask, while the tactile actuators for temperature variation and micromechanical stimulation can be implemented in two gloves, for a unique experience of learning. First of all , for the editing of the 3D video shown by the teacher during the lesson, secondary and high school students can realize short movies as homework for the first years. The success of the tool can be measured by the evaluation of the students’ motivation and by the enhancement of the skills, while the expected benefits refer to greater participation and involvement of the students, also in view of the integration of DVA children.
We are searching for a new instrument to increase the involvement of the students in school activities, in particular for the development of skills established by the EU, up to pioneeristic levels.
The challenge that we are solving is to fix issues related to the lack of attention of the students toward the planned study topics.
Solution target group
The solution could be exploited by students ranging from elementary school to the high school.
Since the enjoyable sensorial stimulation during the lesson, the student is guided to connect all the felt sensations to the explanation of the proposed argument from the teacher.
The impact of the VR ++ tool has manifold advantages: at first instance, the tool is directed to arousing interest of the students toward each discipline by the full sensory stimulation. Secondary, the students can participate in the class in a positive climate through the role-playing, thus allowing a better socialization, as prerogative of the additional engagement of the DVA person. Last, but not the least, the employment of VR ++ could improve attention, memorization and problem-solving attitude.
Solution tweet textThe VR ++ solution refers to a flexible multisensory system for the improvement of learning, based on the implementation of commercial wearable microactuators and self-produced 3D videos to be shown during lessons.
The proposed tool represent a solution different from the previous ones, since it is expected to have a greater sensory involvement, and even show a further degree of freedom related to the presence of a vocal control on each actuator.
The whole tool can be exploited even in other contexts, such as museums and extra curricula training courses.
For the implementation of the solution, it is necessary to involve the students for the interfacing of the video production, audio control and each micro-actuator to the microcontrollers; the valued time is of one-two years.
Solution team work
The team worked properly.
We can continue to work as a team in the future.
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