Greenability by Sustainable Heroes

Greenability by Sustainable Heroes

Greenability, a learner-centered serious game to discover, build and visit sustainable cities with augmented reality!

This is the last stretch of DigiEduHack 2020! We conducted a series of interviews to shine the light on the members of the 12 teams taking part in this final round of DigiEduHack and get to know their aspirations, motivations and hopes. Let's meet with the Sustainable Heroes team!   

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How does it feel to be among the finalists of DigiEduHack 2020?

We were not really expecting this, but it was a nice surprise that gave us the energy to stay inspired for this project! We are also really proud and excited about the results. We have a lot of friends that support us and that gives us confidence.

Tell us more about the team: did you meet on the spot or did you know from before?

Elena found about this hackathon from a friend, who attended in another region. We are all classmates in university, so she posted it in the group chat. Slowly, we made a team and before the event we had some meetings to research a bit about DigiEdu Hack, the problem and some innovative ideas. We managed to get to know each other better so we formed a strong friendship. That also helped a lot during the hackathon, when the energy was a bit low. After the hackathon we were so excited that we took the decision to continue working on this idea, so the team dynamics are peaking now!

How did you organize your team: each team member had a precise role or were you all hands-on the project?

It went very organically and “going with the flow”. Each person took tasks they liked or had an interested in. And this was easy to do as we knew each other from before and that we have worked, in smaller groups, with each other. We discovered quickly that we have the same mind-sets and similar ways of working.

What was the team's epiphany moment? When did you realise "yes, we've got it"?

Well, for us it was a really strong epiphany moment, as the energy was quite low during the first day of the hackathon, but when we started brainstorming on ideas the energy skyrocketed. The moment that we realized “we’ve got it” was in the second day, when we received really good feedback from the mentors from Amsterdam. We were thrilled afterwards so we talked about the idea in one of our classes, where we also received support and good feedback.

Do you think your solution could work worldwide? Can it be adapted to very different contexts?

Yes and no. Yes, it can be adapted to any type of environment or educational system, as long as people are open minded. The best example is still Pokemon Go and the way the developers worked to adapt it to every region. With this pandemic, serious gaming became more popular as a tool for teaching, so it could be the right time to develop this app. The challenge is that the solution is an app, so people need access to internet and own a tablet or phone. Also, each country has a different educational system, in which we will have to fit. It is not impossible, but it will be a challenge to make it worldwide. And, looking at the technological development, in a few years it might become easier and easier to implement. We would like to add that making the app available and played world wide is our Big Fat Goal, so we are striving for this.

What are the strengths and weaknesses of your solution?

We have some strengths such as applying serious gaming, in an innovative way, that will lead to a change in the educational system. The change can also be seen as a weakness, as we know educations is rigorous and take a long time to change, but new ways of learning are developed everyday! Another strength is our study course, as we are all studying Social Innovation, there we have both the business mindsets, but also the innovative, transformative one. This also offers us an encouraging environment with a strong network. Some other weaknesses we see are the financial implications and the lack of professional expertise (we are doing our best now to find them). Another strength our app is showing is the versatility of it, being able to be used by teachers, but also by children in their free time. This also comes with a weakness, that we need to create meaningful experiences and constantly updating and maintaining the app. Our most important strength is that we are a close team, who is motivated to do this project!

If you're one of the three global winners, what are your next steps going to be?

First of all, we will grab some drinks and celebrate! We have already started a few months ago with this project, so now, we are collecting stakeholders and looking into the world of game development. We want to use the prize money to bring our idea to life, but we are keeping the energy up no matter the outcome.

Do you already have an idea on how to make your solution become real?

We are now doing tons of research on game development, sustainability, educational system in the Netherlands, legal aspect of starting a business, and so on. We are also looking into possible stakeholders, now focusing on the game development academy in our university, as we want to co-create with other parties.

What would you tell potential voters to make them cast their vote for your solution?

We know that the educational system has not changed a lot in the last years, so we want to bring a creative approach, that is also close and engaging for the children. We can achieve durable changes in all areas of expertise if we can educate the next generation towards a more sustainable and assumed way of life. Moreover, there is an urgency for climate change, but it seems that the population is in an overall denial, therefore our app would bring awareness towards it on a larger scale, in an impactful way!

Could you give us a quote or a quick take-away?

‘’How would your world look like?’’

Anything you'd like to add?

We are glad that we joined this hackathon, as now we are inspired and motivated to do such a big project! Please vote us and, when we launch our game, we cannot wait to see you play it!

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Now time to vote!
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