Squiddy by Provolosi
Squiddy, an EdTech lab stimulator for active+efficient STEM distance learning manipulation!
This is the last stretch of DigiEduHack 2020! We conducted a series of interviews to shine the light on the members of the 12 teams taking part in this final round of DigiEduHack and get to know their aspirations, motivations and hopes. Let's meet with the Provolosi team!
How does it feel to be among the finalists of DigiEduHack 2020?
In the days before the announcement we were constantly hitting the refresh button of the browser, waiting for the results! Now we are very thrilled to be among the finalists, and we are thinking about how we can develop our idea further.
Tell us more about the team: did you meet on the spot or did you know from before?
We are a group of friends that meet each other in university. During the years we participated in different hackathon, and we are always looking at the next challenge!
How did you organize your team: each team member had a precise role or were you all hands-on the project?
thinking about our solution. Once we had a clear picture in mind, we split and worked at different tasks individually: the presentation for the pitch, the demonstration video and a prototype of the App.
What was the team's epiphany moment? When did you realise "yes, we've got it"?
We become confident about our idea when we shared it with the mentors during the hackathon. We also contacted some teachers and asked about what they were missing the most from real lectures, and they all were excited when we told them about our idea.
Do you think your solution could work worldwide? Can it be adapted to very different contexts?
Our solution can improve the learning and teaching experience of any student or teacher already doing remote classes. Moreover, our solution can be further adapted and become useful also in a job environment: Squiddy can easily become a learning tool also for advanced and specialized software of any kind.
What are the strengths and weaknesses of your solution?
One of the biggest strengths of our solution is that it can be applied to many education fields, and also outside school, for example for any type of remote activity that includes a computer and a group of people. When it comes to weaknesses... Weaknesses??
If you're one of the three global winners, what are your next steps going to be?
We are already evaluating different ways in which we could implement and publish our application. So, our next step would be to define which is the best way to develop our idea further.
Do you already have an idea on how to make your solution become real?
We have some ideas in mind, but we are still discussing the different collaborations methodologies and technology to use.
What would you tell potential voters to make them cast their vote for your solution?
Our potential voters are students and teachers, so we are explaining to them the capability of our application, underling how Squiddy makes collaboration easy and learning more fun.
Could you give us a quote or a quick take-away?
A Google Doc experience that works on any website! Students will be able to share the same working station in a lab simulator and won’t miss out on the opportunity to learn actively, in spite of these pandemic circumstances and remote classes.
Anything you'd like to add?
We are trying to make this project happen, and for proper development we need funds and strategic aid, anyone who believes in Squiddy can contact us, we will be happy to evaluate the proposals!
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Now time to vote!
Meet you on the Unite Ideas platform https://ideas.unite.un.org/digieduhack/Page/Home
You need a bit of additional guidance on the process?
Meet you there https://digieduhack.com/en/stories-insights/digieduhack-2020-how-to-vote