Put language learning in the service of a social purpose!
Citizens locally and globally are increasingly committing to social actions (climate change, anti-harassment, anti-corruption, etc). These actions can take many forms and are enhanced by digital technologies (social networks, geotagging, open collaboration spaces, etc.). In these citizen-enhanced actions participants are highly motivated, self-organised and committed to the common goal; yet the potential is very little explored in the language education sector, where often motivation to learn a foreign language may be missing. This Challenge is about social participation in language education.
Join us online on 13 Nov 2020
And team up to solve our challenge:
#18 / Language learning for social purposes: the time is now!
University students learning languages and teachers of languages: learn how to engage your language learners in civic engagement projects for a social purpose while they develop their language skills, this challenge is for you!
Who can join?
Check out our schedule for the 24 hour DigiEduHack event.
Each member of the winning team will receive a voucher of 50 euros from an electronic store in Greece. We will also offer certificates of participation to all participants who submit a solution.
Mentors & Jury
The DigiEduHack will be supported by these amazing mentors and jury!
Aristotle University of Thessaloniki
Senior Lecturer, University Paris 8, France
Lecturer, University of the Peloponnese
1. Preliminary statement
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team email@example.com
Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
Frequently asked questions
The Challenge is open to speakers of Greek due to the (very) limited awareness of citizen science among university studies, mostly in the social sciences and humanities that this Challenge particularly addresses.
You did not find the answer? Please contact one of the organisers
Plurilingual Marine Rescue
The Multilingual Nature Explorers
The project includes interactive multi-linguistic processes aiming to raise awareness around the topic of sustainability in a citizen science perspective.
16 university students of the Department of Social and Education Policy of the University of the Peloponnese participated in this Challenge as an opportunity fo develop their language skills (in French) and their digital activism skills.
University students of the Department of Political Science of the University of the Peloponnese participated in this Challenge as an opportunity to develop their language skills (in French) and their digital activism skills.
This project combines interactive multilingual activities aiming to raise awareness around the topic of marine ecology.
With the aim to raise awareness on environmental issues and multilingualism, 5 university students created a variety of interactive educational activities to inspire students so as to uptake an active role in sustainable lifestyle.
We tried to create interesting exercises related to a healthy diet of children around the world.Through a variety of audiovisual material we tried to capture the interest of children in healthy eating.Also,we applied more than 5 languages such as English, Korean, Russian, Italian and Arabic.