DigiEduHack Goes Circular!
Join our DigiEduHack to connect with other individuals interested in the circular economy, digital education and innovation motivated to Hack Online Learning to foster Circularity in Urban Food Systems! Help us solve the challenge, turn your vision into reality and showcase your solutions on a European and global scale. Experts and mentors will support your team during the 24 hours in finding the best solutions to the challenges. The best teams can win €5000 in a global award contest.
Join us online on 9-10 Nov 2021
And team up to solve our challenge:
#15 / DigiEduHack goes Circular!
Join our DigiEduHack to connect with other individuals interested in the circular economy, digital education and innovation motivated to Hack Online Learning to identify innovative entrepreneurial approaches and educational methods in order to foster Urban Food Circularity!
Who can join?
Teachers or educators
The full updated schedule for our 24-hour online DigiEduHack is coming soon, stay tuned.
12 November 09:30
Virtual Registration & Introductions
12 November 10:00
Welcome and Opening Remarks
Paola De Bernardi & Simona Grande
12 November 10:15
Live Panel: “The EIT Food Ecosystem”
Mario Roccaro, EIT Food
12 November 10:30
Live Panel: “Innovation in the Circular Economy”
Anna Monticelli, Intesa Sanpaolo
12 November 10:45
Live Panel: “Circular Economy: Fighting Food Waste through Education”
Daniel Longhorn, Too Good To Go
12 November 11:15
Live Panel: "How to encourage circular actions"
Nadia Lambiase, Mercato Circolare
12 November 11:30
Live Panel: “Innovation in Education. Perspectives from EUvsVirus"
aiLearning, MeMentoring, Skilllab, VideoWiki, WorldSchool, #WeStudyTogether
12 November 12:00
12 November 12:30
Hacking time (and free lunch break)
12 November 14:00
Live Lecture: “How to design a business idea: the business model canvas”
Alessio D’Antino, Forward Fooding
12 November 14:30
Hacking time and mentorship
12 November 18:00
Live Lecture: "How to prepare the pitch"
12 November 18:30
Hacking time (and free dinner break)
12 November 21:00
12 November 22:00
Hack continues... Alternatively, power nap time!
13 November 09:00
Yoga & Meditation
13 November 09:30
Final checkpoint with mentors
13 November 10:00
Final pitch preparation and rehearsal
13 November 11:00
Pitch + Q&A
13 November 12:00
13 November 12:30
Winner Announcement and Closing Remarks
Solutions will be judged by a jury of experts and winning teams will be able to compete in the final global DigiEduHack award contest.
The Turin DigiEduHack Crew
During the DigiEduHack you will be supported by amazing mentors and evaluated by a jury of experts.
Paola De Bernardi
Organizer & Host
Professor of Management Control Systems, University of Turin
Co-organizer & Program Designer
Researcher, University of Turin
Education Programme Manager, EIT Food
Daniel Frey Longholm
Global Education Manager, Too Good To Go
Head of Circular Economy Desk, Intesa Sanpaolo Innovation Center
Founder, Mercato Circolare
Co-founder & Director of Strategy, Skilllab
Founder & CEO, My Community Classroom
Founder, VideoWiki & GetBoarded
Jeroen De Koninck
Founder, Forward Fooding
Founder, TAI Solutions
Environmental Consultant and Senior GIS Analyst, Landmark Studio
Associate Professor in Innovation & Entrepreneurship, University of Turin
Academic Director of the MSc in International Food & Beverage Management, ESCP Business School
1. Preliminary statement
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team firstname.lastname@example.org
Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
Being confined with 10 people made us realize how much food waste we produced. Thinking about an impacting idea taking organic waste into consideration came into our minds. Moreover, we noticed that in France organic waste was not managed and that it was hard to deal with it in a responsible manner.
Our solution is an app that will increase the awareness on food waste and help young people with little time to reduce waste and to save money. Our focus is on the use of educational content to increase awareness, and of targeted planned recipes in form of shopping lists to help reduce waste.
Linear economy is devastating our planet, so a change in direction is crucial. Food and education play a key role in redefining the course.
The aim of this innovation is to educate people about circular economy and engage them in the matter to become ambassadors of the fight against food waste.
It is a biodegradabke package that can be put directly in to soil to grow whatever type of plant people need or want.
Customers buy a product with COFO-PACK packaging. At home, they scan a QR-code on the packaging that leads them to a website with all the information about COFO-PACK.
Within the platform it is possible to visualize educational material (such as videos, articles and tips) concerning virtuous sustainable and circular practices. FOODucate funny part: you can also test your “circular” skills through quizzes and games, achieving useful rewards!
Madame Veronique proposes a business model that encourages communities to collect organic waste by providing waste collection points in cities, offering a voucher for each kilo of waste received in partner shops and reselling the organic material to local farmers to produce natural compost.
We want to CHANGE THE HABITS of the consumers through the implementation of DIGITAL SUPPORT.
We provide you a PERSONAL ASSISTANT that will help you track your food's expire date.
The stages are the following:
- Plan your expenses
- Scan the invoice
- Get a reward by don't wasting your food
It is an interactive educational system that is designed to show you alternative solutions to food waste - it is not designed to make you feel bad - it is there to show you what you can do and how you can do it to make a change.
Home gardening has never been more sustainable, easier and fun as with the new SmartPOT, a composter and pot combined in one through which you can grow your vegetables giving new life to daily organic waste while learning about nature.
Use Zeleno to keep track of all the foods in your refrigerator, in this way it will help you to prevent them from expiring, but even when they are no longer good to eat you can still use them to create objects or create a very useful fertilizer.
An online platform that promotes education and innovation, as well as allowing businesses and people to connect and act collaboratively towards common goals regarding Urban Food Circularity.