DodgerDodge: Innovate the Effectiveness of the Examination
We all dealt with the challenges of the traditional education system either before or even more in the times of a pandemic. Nowadays decision-makers struggle with the serious question 'how to change education as it is now, to enrich the learning experience, make it even more engaging, and to prepare (future) learners to the rapidly changing challenges in their field. So you think you can boost the learning experience in the future? Join us to rock the boat of education as we know today and together we shake up the way we learn!
Passionate to boost the learning experience in the future? Join us to rock the boat of education as we know today!
Teachers or educators
Before the HACKATHON, you have the opportunity to participate in the PREPATHON on November 5th and the COACHING ON DEMAND session on the 9th.
05 November 14:00
Bonus part of our Hackaton where we cover these points. > Team forming and dynamics > Entrepreneurial mindset > From Big Hairy Audacious Goal (BHAG) to Get Stuff Done (GSD)
09 November 18:00
Coaching on demand session
Bonus part of our hackathon where you can walk in and have a talk with our mentors about everything related to your team and the challenge.
12 November 09:00
Arrival, networking and digital coffee
12 November 11:00
Warm welcome to last minute participants who still wish to form or join a team.
12 November 11:45
12 November 12:00
What the hack?
13 November 10:00
Pitching to jury
13 November 12:00
The experience is priceless ;-) The winning team (1st price) will be competing in the final global DigiEduHack award contest where the best 3 teams will win 5000 € in cash and become the Global Digital Education Ambassadors. Kimitisik will provide coaching services for free to the winning team when they decide to turn their project into reality!
The jury consists of three seasoned professionals with a strong background in education, business and innovation. And of course, you can count on the support of our team of coaches.
Academy Director at EIT Urban Mobility
Education Innovator & Project Manager at Eindhoven University of Technology
CEO at Fluidensity & Startup Coach at Novel-T
Coach & Jury member
I&E Researcher at University of Trento
Co-Founder at Kimitisik
Ákos R. Wetters
Co-Founder at Kimitisik
Co-Founder at Kimitisik
Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.
DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.
DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.
Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.
Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.
Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team email@example.com
Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.
As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.
As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.
Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.
DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.
At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project. All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.
Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.
Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.
Our solution is a review or support system assisted by AI models and algorithms, where students
have the opportunity to answer written questions orally in a video format, thus reducing the chances of fraud as well as the length of the correction.
Tool to avoid getting into financial debts because of special life events, like a divorce, marriage and children
we are building a platform that will help learners and tutors to connect anywhere from the world instructor (mentor) in your locality. our platform not only helps you to learn but will help you to earn (Get paid gig).
We come up with deep-tech solutions to cater people, this product help students/listeners to translate a video of interest from a one language to another and thus facilitates the proper and complete understanding of the subject matter.
Imagine being part of a developing country, where only the people who have had access to education early on are able to join the workforce in the organized sector. The second largest population also has one of the biggest and growing unorganized sectors leading to a rapid decline in inovation.
Our project focuses on the problems of a boring educational system and we develop our concept of making education entertaining for kids, and in order to fight and face the boring educational system we came up with VTM Virtual time machine.
DigiEduHack is an EIT initiative under the European Commission's Digital Education Action Plan, led by EIT Climate-KIC and coordinated by Aalto University. This year the main stage event is hosted by the German Presidency of the Council of the European Union