Expected participants in this event will come from a diversity of fields and can be either university students and researchers or professionals interested in innovation in their field. Examples of some of the fields we expect to include:
- Engineering (especially those with expertise in the mining and raw materials sectors)
- Design (including graphic design, content in mixed reality (AR/VR/XR) and gaming)
- Education (with a background in digital learning solutions, simulations and / or virtual learning environments).
With the advancement of technology, we are increasingly able to create digital learning environments that allow us to learning and train safely for work in high-risk environments (e.g. work-place safety and / or hazardous materials) before having to engage in those specific environments. Additionally, these technologies also allow us to develop more robust plans and processes for supporting Zero-harm in all manner of industrial applications.
If built effectively and efficiently, innovative solutions embedded in a Zero-harm mindset can support safer and more sustainable educational experiences.
Specifically, we expect that participating teams will create prototype games, applications, or training tools to be presented at the end of the hackathon. Defined prototypes can range from paper designs and user flows to physical or software mock-ups.
Ultimately, we hope that this challenge will highlight ways for greater adoption of a Zero-harm mindset in European education contexts.