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DigiEduHack 2024

Seize the opportunity, let's support people-driven digital transformation in education together!

Get ready: the 5th edition of DigiEduHack will take place 8-17 Nov 2024!

Blue Escape: Develop Systems Thinking Skills Through Virtual Escape Rooms (Onsite)

The Baltic Sea region faces significant challenges in balancing the growth of blue economy sectors with the need for environmental protection. Sectors like maritime transport, tourism, and fisheries rely heavily on a healthy marine ecosystem, yet unsustainable practices and human pressures continue to threaten the sea's well-being. To address these issues, a shift in mindset and approach is necessary, starting with education.

This hackathon aims to harness the power of virtual escape rooms as an innovative educational tool to engage students in learning about sustainable blue economy practices and foster systems thinking skills. By creating immersive, game-based learning experiences, we can make education more engaging and effective in preparing the next generation of leaders and decision-makers to tackle the complex challenges facing the Baltic Sea region. By participating in this hackathon, you will have the opportunity to make a real impact on the future of education and the sustainability of the Baltic Sea region's blue economy. Join us in creating engaging, immersive learning experiences that inspire students to become agents of change and contribute to a more sustainable future for all.

The address for this onsite hackathon is: A. H. Tammsaare pst 57, Pärnu, 80016 Pärnu maakond, Estonia

Questions?
piret@bonolab.com
Blue Escape: Develop Systems Thinking Skills Through Virtual Escape Rooms (Onsite)
4
Who can join?
University students
Teachers and/or educators
Researchers
Education professionals
Innovators
Digital education enthusiasts
Specific conditions to apply

Estonian language speaker per team is required

08 - 10 NOV 2024
Register by 30 OCT
Onsite

A. H. Tammsaare pst 57, Pärnu, 80016 Pärnu maakond, Estonia - Estonia

Category:
Learning Spaces and Pedagogies

Challenge and goals

Developing engaging and creative virtual escape rooms that teach students about sustainable practices in maritime sectors, the importance of a healthy marine ecosystem for the blue economy, and the need for cross-sectoral cooperation and governance to promote sustainable development.

Fostering systems thinking skills among students by designing challenges that require considering multiple perspectives and factors, enabling them to develop a holistic understanding of the issues and the need for integrated solutions.

Promoting collaboration and knowledge sharing among educators, game designers, and subject matter experts to create high-quality, impactful virtual escape rooms that can be widely adopted in schools and universities across the Baltic Sea region.

Raising awareness about the importance of education in addressing the challenges facing the Baltic Sea region and the potential of virtual escape rooms as an innovative and engaging learning tool.

Establishing a network of educators, game designers, and stakeholders committed to promoting sustainable blue economy practices and environmental protection in the Baltic Sea region.

Expectations and requirements for the solutions and participants

This hackathon is an in-person event in Estonia. Minimum one team member in your group needs to be able to communicate in Estonian to be able to follow the programme.

Available Support

Facilitator to support throughout the process. Mentors from the subject matter of blue economy, digital education, and sustainability science educators. Background materials on the subject matter.

We help to form diverse teams and support matchmaking.

Schedule

  • October 9, 16:00 (EET)

    Info meeting (in Estonian)
    We present the hackathon's purpose and what to expect on the day. This is the info meeting for the on-site hackathon, which will be conducted in Estonian. Register here: https://forms.gle/tCRDnEDSLUFSvDK1A
  • November 8, 15:30

    Arrival and registration
  • November 8, 16:00

    Kick-off
  • November 8, 16:15

    Inspirational speeches by expert
    We have invited experts from education innovation (pedagogical as well as digital), blue economy education, and innovation processes to set the scene and help participants understand the challenge from their perspectives.
  • November 8, 17:15

    Introduction of the hackathon team
  • November 8, 17:30

    Light dinner
  • November 8, 18:30

    Real life escape room experience at Pärnu Escape Rooms
    Participants can experience a professional escape room at the Pärnu Escape Rooms premises.
  • November 9, 10:00-16:00

    Second day start
    Teams work on their solutions and receive mentoring along the way. Lunch at 12:00. Pernova Loodusmaja closes doors at 16:00.
  • November 9, 17:00

    Pärnu Escape Rooms available for further team work
  • November 10, 10:00

    Third day start
    Teams work on their solutions and receive help from mentors.
  • November 10, 12:00

    Submission deadline
    Teams submit their solutions via the DigiEduHack website.
  • November 10, 13:10-14:00

    Awards ceremony
    Presentation of the winning teams and celebration of the outcomes. Pernova Loodusmaja closes at 14:00. Hackathon is over.

Mentors

Louise Cox
Louise Cox
Learning Design Consultant, Kiln Design Ltd.
Piret Liv Stern Dahl
Piret Liv Stern Dahl
Coordinator, Digital Learning Production, BonoLab ApS
Sandra Lund
Sandra Lund
Social innovation, Global Skills Network
Maria Ivanova
Maria Ivanova
Baltic Sea sustainability education, Tartu Loodusmaja
Matti Lilleväli
Matti Lilleväli
Escape rooms, Pärnu Escape Rooms
Henn Ojaveer
Henn Ojaveer
Blue Economy expert, Tartu University Pärnu College
Jana Liiv
Jana Liiv
Learning architect, Huvi Outdoor

Prizes

500 EUR for the best three solutions. 

One free one-year license for the winning team from the We Are Learning animation authoring tool (https://wearelearning.io/).

One free one-year CenarioVR license for the winning team from ELB Learning (https://www.elblearning.com/).

Special prize from ALPA Kids (more information shortly)

1-2 best solutions will be supported with professional completion post-hackathon.