About Participate Hackathons Main Stage 2025

DigiEduHack 2025

Rethinking education in the age of digital skills.

Get ready: the 6th edition of DigiEduHack will take place 7-16 Nov 2025

Seize the opportunity, let's support people-driven digital transformation in education together!

I Dig STEAM Vol.2

This year’s event marks an exciting milestone — the I Dig STEAM platform is now fully developed and ready to use! After last year’s successful pilot, participants will have the opportunity to explore and experience the final version of the educational module designed to enhance creativity, collaboration, and digital competence in STEM learning.

The I Dig STEAM platform, co-funded by the EU under the project KA210-YOU-60999671, integrates digital tools and creative pedagogical methods to make STEM education more engaging, inclusive, and learner-centered.

Throughout the hackathon, participants will:

  • immerse themselves in the completed I Dig STEAM learning module,
  • explore how digital tools and experiential learning can enrich STEM teaching,
  • collaborate in teams to design innovative learning activities inspired by the platform, and
  • exchange ideas, feedback, and best practices with like-minded professionals from across Europe.

The hackathon fosters creative problem-solving, teamwork, and digital experimentation, with awards celebrating excellence in innovation, collaboration, and presentation.

Whether you are experienced in educational technology or simply passionate about inspiring young minds, this event is a unique opportunity to:

  • deepen your understanding of digital STEAM methodologies,
  • experience a ready-to-use educational innovation, and
  • join a growing community shaping the future of STEM education.
Questions?
oui@oui.hr

Prizes

The winning team or individual will receive a paid access to a digital tool of their choice, valued at up to 100 EUR. This prize aims to support the continued development of innovative teaching practices and digital creativity beyond the hackathon. Winners can select a tool that best fits their professional or educational needs — such as software for digital content creation, collaborative learning, data visualization, or classroom engagement.

I Dig STEAM Vol.2
6
Who can join?
Teachers and/or educators
Education professionals
Digital education enthusiasts
Other

Youthworkers

Specific conditions to apply

Participation in the I Dig STEAM Hackathon 2025 is open to educators, trainers, and youthworkers interested in digital innovation and STEAM education. Applicants should:

  • be at least 18 years old;
  • have a basic level of English to participate in international collaboration;
  • be available for the duration of the hackathon;
  • have access to a computer or tablet with internet connection;
  • show motivation to explore and apply the I Dig STEAM platform in their educational context.

No prior coding or advanced technical knowledge is required — just curiosity, creativity, and a willingness to collaborate.

12 - 13 NOV 2025
Register by 07 NOV
Language(s) of the hackathon

English

Online
from Croatia
Category:
Learning Spaces and Pedagogies

Challenge and goals

The I Dig STEAM Hackathon 2025 invites educators and youth workers to explore the fully developed “I Dig STEAM” platform, integrating digital art and technology into STEM education. Participants will experience the platform’s completed modules, collaborate on creative teaching strategies, and design engaging, inclusive learning approaches. The event will culminate in actionable solutions and a stronger community dedicated to making STEM more accessible and inspiring.

Expectations and requirements for the solutions and participants

Participants are expected to work individualy or collaborate in teams and are expected to:

  • actively engage in all hackathon sessions and group activities;
  • explore and complete the I Dig STEAM platform modules;
  • collaborate in multidisciplinary teams to design innovative STEAM learning ideas;
  • contribute to discussions, share feedback, and present outcomes at the end of the event.

     

Requirements:

  • background or interest in education, youth work, or STEAM fields;
  • basic digital literacy and openness to using new online tools;
  • motivation to experiment, co-create, and exchange good practices with peers.
Available Support

Participants of the I Dig STEAM Hackathon 2025 will receive full guidance and support throughout the event. The I Dig STEAM platform offers a series of interactive modules designed to be intuitive and easy to follow. Each module guides participants step by step through engaging digital and creative activities that connect science, technology, engineering, art, and mathematics. The platform uses a clear and logical flow — participants move from understanding key concepts to applying them through practical examples, reflection, and teamwork. No advanced technical skills are required; the interface is user-friendly and suitable for educators and youth workers of all backgrounds. Mentors will be available to anybody who needs assistance. 

Schedule

The I Dig STEAM Hackathon 2025 will take place from 12-13 November 2025, offering an engaging mix of exploration, teamwork, and innovation. Over three days, participants will discover the fully developed I Dig STEAM platform, designed to make STEM education more creative, inclusive, and digitally enhanced. The schedule includes guided introductions to the platform’s modules, hands-on sessions for idea development and collaborative challenges where teams design new learning approaches. Interactive discussions, digital experimentation, and creative presentations will keep participants inspired and active throughout the event. The hackathon will conclude with a showcase of innovative solutions and recognition of outstanding teamwork and creativity.

  • 01.11.2025. 17.00 CET

    Introduction webinar
    Before the hackathon, participants will join an Introduction Webinar designed to prepare them for the event and familiarize them with the I Dig STEAM platform. During the session, organizers will present the goals, structure, and schedule of the hackathon, along with a walkthrough of the platform’s key features and modules. Participants will learn how to navigate the platform, access resources, and collaborate effectively in teams. The webinar will also include a short Q&A session, giving attendees the chance to clarify any questions and connect with facilitators and fellow participants.
  • from 08.11.2025. onward

    Registration on the platform
    Registration on the I Dig STEAM platform will be opened prior to the hackathon to ensure that all participants have enough time to create their accounts, explore the interface, and become familiar with its structure. Early access allows participants to test their login credentials, check technical requirements, and preview the available modules before the event begins. This preparation phase helps ensure a smooth start to the hackathon, allowing participants to focus fully on collaboration, creativity, and developing innovative educational ideas during the main event.
  • 10.11.2025.

    Forming collaborative teams
    Forming collaborative teams will happen for the participants interested in joining the hackathon teams. Participants can be self-organized into collaborative teams, if not, the organiser will create teams that bring together diverse backgrounds and expertise. Each team will work together to explore the I Dig STEAM platform, complete its modules, and co-create innovative educational concepts or lesson designs.
  • 11.11.2025.

    Final pre-hackathon informations
    All final pre-hackathon information will be delivered by email to registered participants. This message will include: -platform access details and troubleshooting tips, - mentoring slots and evaluation criteria, - code of conduct and participation guidelines. Please ensure your email address is correct, check spam/promotions folders, and whitelist our sender. If you don’t receive the email 48 hours before the event, contact us at oui@oui.hr for assistance.
  • 12.11.2025., 11,00 am CET - 13.11.2025. 11,00 am CET

    I dig STEM Hackathon
    During the 24-hour I Dig STEAM Hackathon, participants — working individually or in teams — will dive into the I Dig STEAM platform to explore its modules and apply what they learn in practice. The goal is to design and present an innovative educational idea or digital learning activity inspired by the platform. Participants should: 1. complete the assigned I Dig STEAM modules to understand the tools and methods; 2. collaborate (or work independently) to develop a creative STEAM learning concept; 3.document their process and reflect on how the platform supports inclusion, engagement, and innovation; 4. prepare a short final presentation or digital prototype showcasing their idea; 5. submit their final output before the 24-hour deadline.

Mentors

dr. sc. Mia Čović
dr. sc. Mladen Borovina
Fran Račić

Judges

dr. sc. Mia Čović
Laura Kunac
Nikolina Sobol
Branko Gabelica