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DigiEduHack 2024

Seize the opportunity, let's support people-driven digital transformation in education together!

Get ready: the 5th edition of DigiEduHack will take place 8-17 Nov 2024!

Online Education Environment Promoting Social and Emotional Well-being

The edtech platform should offer an effective learning path for participants while supporting individual well-being, encouraging a sense of purpose and flow-seeking behavior, and reducing the physical and mental health risks associated with 24-hour online presence as well as the stress caused by platforms (constant presence, notifications, FOMO, etc.). The platform should protect users' personal data and privacy by using the least amount of sensitive data possible. The educational platform could be an LMS, exam interface, self-learning course interface, gamification platform, game, etc.

Questions?
kata.kovacs@edutechhungary.com
1
Who can join?
Secondary students
University students
16 - 16 NOV 2024
Register by 05 NOV
Onsite

Budapest - Hungary

Category:
Well-being in Digital Education

Challenge and goals

  • Draw attention to the consideration of well-being aspects in the design of online platforms.
  • Make participants aware that their learning on online platforms is also influenced by online well-being factors.
  • Provide immediate feedback from the target group to platform developers participating as mentors and judges on what is needed from a user perspective.

Outcomes: The design principles and affordances derived from the outcomes can be utilised by educational technology stakeholders involved in the organisation.

Career guidance for those interested in educational technology. Networking opportunities with leading experts and key players in the country.

Expectations and requirements for the solutions and participants

Participants in the hackathon are high-school students accompanied by their professors or university students from I. and II. year and they are expected to:

- actively engage in developing fictional education platforms

- be willing to challenge themselves, embrace competition, to increase their awareness of the topic and express their thoughts on the impact of educational technology on well-being.

There are no prerequisites as to the knowledge/experience.

Available Support