Schools as an Agent of Change Towards Sustainability
The progress that our countries will be able to make towards the digital and green transition is of great importance. A socially just transition requires that people have the knowledge, skills and attitudes to live, work and behave in a sustainable way. In this context, education and training systems, and schools in particular, have a fundamental role in providing the citizens of tomorrow with the skills that allow a full and responsible participation in society and the labour market.
Sustainability is a theme that is progressively gaining space in schools but is far from being a systemic element in education and training policies and practices. Movements like the one started in 2018 by Greta Thunberg and other young activists demonstrate how strongly young people can participate in the debate on these issues, but data available on the phenomenon highlight that not everyone has the skills to do so. Many lack a solid understanding of the scientific principles to make sense of complex environmental and technological problems, and others do not understand the importance of activating sustainable production and consumption processes.
In the light of the twin transition, what can schools do to become agents of change and promote sustainable skills and behaviours in their community?
Please notice that our hackathon will be hybrid: online and onsite in three countires (IT, ES, RO).
Who can join?
Specific conditions to apply
NOT FOR REGISTRATION- ONLY BY INVITATION
08 - 09 NOV 2023Register by 20 OCT
Piazza Bernini 5, 10138 Torino, Italy - Italy
Challenge and goals
Organise the first-ever hackathon hosted by Fondazione per la Scuola in cooperation with JA Europe and EgiNA, and with support from Johnson & Johnson.
Provide high school teachers and students with the unique opportunity of understanding why stainability is key to create thriving communities.
Stimulate young students creativity and challenge them to find solutions to complex problems.
Expectations and requirements for the solutions and participants
High school students between 15 to 18 Years old.
11 teams from 3 countries: 4 from IT, 4 from ES, 3 from RO. Each team composed of 4 to 6 students max, a teacher and an educator.
Good level of English.
Mentorship online / onsite
Digital tools (Miro Board/Mural)
Onsite gathering with offline and online activitiesShort video recap of the gathering: https://drive.google.com/file/d/145jLVIj8ue78Y764RdT-OPqSmT1Roe3X/view?usp=drive_link
Two categories of prize:
- Disruptive technology: participation at JA Europe's GEN-E Virtual Expo as non-competing team for the most innovative and technological solution.
- Social Innovation: participation at the Social Hackathon Umbria 2024 for the solution with the highest social impact potential.
- Congratulations to Team I.V.A.N. from IISS Trinchese of Lecce (IT), winners of the Social Innovation and Digital Education Hackathon Overall Local Award. Coordinated by Marina D’Ambrosio, their innovative idea secures them a spot in the #Gen_E Virtual Expo.
- Congratulations to Team Green-Verse from ITT Da Vinci of Foligno (IT) is honored with the Disruptive Technology Award. Representing EGInA Srl, they will participate in the Umbria Social Hackathon as their local award prize.