LOCAL WINNER
Beginner Awards: Disruptive technology
Co-learning table
Solution details
Introducing the Interactive Co-Learning Table, an inventive and cost-effective solution poised to revolutionize conventional classroom dynamics. This prototype seamlessly integrates with existing classroom projectors and webcams, fostering a two-way learning experience that encourages active participation and collaboration among students. The system utilizes a webcam to track interactive markers, enabling real-time engagement with projected content. Students, armed with collaborative markers, can contribute, annotate, and collectively interact with the material. The final product aims to enhance digital education by fostering active student engagement, promoting collaborative learning, and cultivating essential digital literacy skills, ultimately providing a future-ready educational experience.
Tweet / Slogan
A dynamic solution for classrooms to enhance engagement & foster collaboration. Transforming education for a cooperation-driven future.

KaiMeRa
Context
In traditional classrooms, one-way teaching limits student engagement and collaboration, hindering the development of vital digital literacy skills. The challenge is to transform this model with the Interactive Co-Learning Table, fostering dynamic, participatory learning and addressing the lack of interactive engagement in education.
Who Benefits?
The primary target group for the Interactive Co-Learning Table includes educators and students in traditional classroom settings. Teachers will benefit from a more dynamic teaching environment that encourages student participation and collaboration, fostering a sense of inclusivity and interactivity in lessons. Students, on the other hand, stand to gain significantly from enhanced engagement with course material and peer-to-peer collaboration, promoting deeper understanding and knowledge retention.
Impact
We aim to revolutionize classrooms, boosting student engagement, fostering collaboration, and cultivating vital digital literacy skills. We can measur increased interaction, improved academic performance, and positive educator feedback.
Team work
Excellent! Combined educational experience over 65 years (as a student and a teacher / facilitator).
Team members: Rasmus Rattas, Kaidi Marii Kütt and Meriliis Tepper.
Innovativeness
It’s low to no budget solution and enables existing technology to be used in a new and collaborative way.
Transferability
Yes, all parts. We release the solution as open-source.
Sustainability
We use recycled plastic for the stand and already existing equipment - no need to buy new technology. Decreases use of printed materials.